public void OnStart() { GameObject panel = GameObject.GetGameObjectByName("PuzzleButton1").transform.GetChild(0).gameObject; panel1 = GetScript <BoobyTrapDeactivator>(panel); panel = GameObject.GetGameObjectByName("PuzzleButton2").transform.GetChild(0).gameObject; panel2 = GetScript <BoobyTrapDeactivator>(panel); panel = GameObject.GetGameObjectByName("PuzzleButton3").transform.GetChild(0).gameObject; panel3 = GetScript <BoobyTrapDeactivator>(panel); panel = GameObject.GetGameObjectByName("PuzzleButton4").transform.GetChild(0).gameObject; panel4 = GetScript <BoobyTrapDeactivator>(panel); trapLightW = GameObject.GetGameObjectByName("TrapLightW"); trapLightR1 = GameObject.GetGameObjectByName("TrapLightR1"); trapLightR1script = GetScript <PulsingLightScript>(trapLightR1); trapLightR2 = GameObject.GetGameObjectByName("TrapLightR2"); trapLightR2script = GetScript <PulsingLightScript>(trapLightR2); trapLightR3 = GameObject.GetGameObjectByName("TrapLightR3"); trapLightR3script = GetScript <PulsingLightScript>(trapLightR3); trapLightR4 = GameObject.GetGameObjectByName("TrapLightR4"); trapLightR4script = GetScript <PulsingLightScript>(trapLightR4); poisonGas = GameObject.GetGameObjectByName("TSR_PoisonGas"); gas = poisonGas.GetComponent <CParticleEmitter>(); gasScript = GetScript <TransformRiserScript>(poisonGas); GameObject boobyControllerObj = GameObject.GetGameObjectByName("TSR_TrapController");//trapControllerName); controllerScript = GetScript <BoobyTrapDeactivatorController>(boobyControllerObj); gasTimerShutdown = gas.mEmitterProperty.mMaxLifetime; mSound = gameObject.RequireComponent <CSound>(); }
public void OnStart() { GameObject panel = GameObject.GetGameObjectByName("PuzzleButton1").transform.GetChild(0).gameObject; panel1 = GetScript<BoobyTrapDeactivator>(panel); panel = GameObject.GetGameObjectByName("PuzzleButton2").transform.GetChild(0).gameObject; panel2 = GetScript<BoobyTrapDeactivator>(panel); panel = GameObject.GetGameObjectByName("PuzzleButton3").transform.GetChild(0).gameObject; panel3 = GetScript<BoobyTrapDeactivator>(panel); panel = GameObject.GetGameObjectByName("PuzzleButton4").transform.GetChild(0).gameObject; panel4 = GetScript<BoobyTrapDeactivator>(panel); trapLightW = GameObject.GetGameObjectByName("TrapLightW"); trapLightR1 = GameObject.GetGameObjectByName("TrapLightR1"); trapLightR1script = GetScript<PulsingLightScript>(trapLightR1); trapLightR2 = GameObject.GetGameObjectByName("TrapLightR2"); trapLightR2script = GetScript<PulsingLightScript>(trapLightR2); trapLightR3 = GameObject.GetGameObjectByName("TrapLightR3"); trapLightR3script = GetScript<PulsingLightScript>(trapLightR3); trapLightR4 = GameObject.GetGameObjectByName("TrapLightR4"); trapLightR4script = GetScript<PulsingLightScript>(trapLightR4); poisonGas = GameObject.GetGameObjectByName("TSR_PoisonGas"); gas = poisonGas.GetComponent<CParticleEmitter>(); gasScript = GetScript<TransformRiserScript>(poisonGas); GameObject boobyControllerObj = GameObject.GetGameObjectByName("TSR_TrapController");//trapControllerName); controllerScript = GetScript<BoobyTrapDeactivatorController>(boobyControllerObj); gasTimerShutdown = gas.mEmitterProperty.mMaxLifetime; mSound = gameObject.RequireComponent<CSound>(); }
public void TimeIsUp() { // Set lockdown state for all buttons foreach (GameObject go in allPanels) { BoobyTrapDeactivator script = GetScript <BoobyTrapDeactivator>(go); if (script != null) { script.SetLockdownState(); } } // Release the poison gas at full blast // After 2-3 sec, kill the player Common.GetStealthPlayerCameraScript().Kill(); }
public void ResetUponDeathOfPlayer() { // Reset all buttons back to pre-activated state foreach (GameObject go in allPanels) { BoobyTrapDeactivator script = GetScript <BoobyTrapDeactivator>(go); if (script != null) { script.Reset(); } } playerInput.Clear(); panels.Clear(); trapAreaScript.isActive = true; // Allow trap to set off again boobyTrapScript.ResetTrap(false); // Reset all the lights doorTerminalScript.UnlockDoor(); // Unlock the door again }
public bool CheckSequence(int seq, GameObject obj) { if (!sequence.accessGranted) { panels.Add(obj); playerInput.Add(seq); int isValidCode = -1; for (int i = 0; i < playerInput.Count; ++i) { if (playerInput[i] != sequence.validSequence[i]) { isValidCode = 0; break; } if ((i + 1) == sequence.validSequence.Count) { isValidCode = 1; } } if (isValidCode == 0) { foreach (GameObject go in panels) { BoobyTrapDeactivator script = GetScript <BoobyTrapDeactivator>(go); if (script != null) { script.ChangeState(false); // Update buttons to tween feedback } } // consoleScript.QueueMessage("INVALID CODE", 0.0f, false, true); playerInput.Clear(); panels.Clear(); Common.GetConsoleScreenScript().BoobyTrapEvent(-1, gameObject, false); // -1 to signal clearing the screen sound.PlayIndependentEvent("BUTTON_RED.vente", false, 0); // Access Granted sound } else // one more correct number code { Common.GetConsoleScreenScript().BoobyTrapEvent(seq, gameObject, false); } if (isValidCode == 1) // successfully finished trap { foreach (GameObject go in panels) { BoobyTrapDeactivator script = GetScript <BoobyTrapDeactivator>(go); if (script != null) { script.ChangeState(true); // Update buttons to tween feedback } } geneticsAccessRightLight.SetDiffuse(SharpMocha.GREEN); doorScript.UnlockDoor(); doorTerminalScript.UnlockDoor(); boobyTrapScript.DeactivateTrap(); Common.GetConsoleScreenScript().BoobyTrapEvent(seq, gameObject, true); playerInput.Clear(); sequence.accessGranted = true; sound.PlayIndependentEvent("BUTTON_GREEN.vente", false, 0); // Access Granted sound } //consoleScript.QueueMessage(seq.ToString(), 0.0f, false, true); } ////Send message to console on progress HERE // consoleScript.QueueMessage("ACCESS ALREADY GRANTED", 0.0f, false, true); return(true); }