Esempio n. 1
0
    void Start()
    {
        anim         = GetComponent <Animator>();
        boneCollider = bone.GetComponent <BoxCollider2D> ();
        boneScript   = bone.GetComponent <BoneThrowing> ();
        dogCollider  = GetComponent <BoxCollider2D> ();
        dataPath     = Application.persistentDataPath + "/playerInfo.dat";
        LoadBestScore();

        reStart();

        leftBound  = background.GetComponent <SpriteRenderer>().bounds.center.x - background.GetComponent <SpriteRenderer>().bounds.size.x / 2.0f + DogBodyLength;
        rightBound = background.GetComponent <SpriteRenderer>().bounds.center.x + background.GetComponent <SpriteRenderer>().bounds.size.x / 2.0f - DogBodyLength;
    }
Esempio n. 2
0
    void Start()
    {
        anim = GetComponent<Animator>();
        boneCollider = bone.GetComponent<BoxCollider2D> ();
        boneScript = bone.GetComponent<BoneThrowing> ();
        dogCollider = GetComponent<BoxCollider2D> ();
        dataPath = Application.persistentDataPath + "/playerInfo.dat";
        LoadBestScore();

        reStart ();

        leftBound = background.GetComponent<SpriteRenderer>().bounds.center.x - background.GetComponent<SpriteRenderer>().bounds.size.x / 2.0f + DogBodyLength;
        rightBound = background.GetComponent<SpriteRenderer>().bounds.center.x + background.GetComponent<SpriteRenderer>().bounds.size.x / 2.0f - DogBodyLength;
    }