private extern static Vector _GetBoneLocation(IntPtr handler, string BoneName, BoneSpaces Space);
public Vector GetBoneLocation(string BoneName, BoneSpaces Space = BoneSpaces.WorldSpace) { return(_GetBoneLocation(NativeHandler, BoneName, Space)); }
private extern static Quat _GetBoneQuaternion(IntPtr handler, string BoneName, BoneSpaces space);
public Quat GetBoneQuaternion(string BoneName, BoneSpaces space = BoneSpaces.WorldSpace) { return(_GetBoneQuaternion(NativeHandler, BoneName, space)); }