// Update is called once per frame void Update() { //fixStealScript (); //if we have the bomb and we are who we are, disable our "unattach" script if (bombState.redHasBomb() && transform.tag == "Player1") { //Debug.Log(transform.tag + " is holding the bomb"); this.enabled = false; } else if (bombState.blueHasBomb() && transform.tag == "Player3") { this.enabled = false; //Debug.Log(transform.tag + " is holding the bomb"); } else if (bombState.greenHasBomb() && transform.tag == "Player4") { this.enabled = false; //Debug.Log(transform.tag + " is holding the bomb"); } else if (bombState.yellowHasBomb() && transform.tag == "Player2") { this.enabled = false; //Debug.Log(transform.tag + " is holding the bomb"); } }
// Update is called once per frame void Update() { //we have to continuosly track who has the bomb and update its position //accordingly to the right player's back if (checkBombState.redHasBomb()) { updateBombPosition(redBack); } else if (checkBombState.blueHasBomb()) { updateBombPosition(blueBack); } else if (checkBombState.greenHasBomb()) { updateBombPosition(greenBack); } else if (checkBombState.yellowHasBomb()) { updateBombPosition(yellowBack); } }