Esempio n. 1
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 public void GameOverChecks()
 {
     if (gridSystem.IsAnyOtherMoveExist() && !BombPieceManager.IsBombPieceExploded(Stats.movedCountSystem.moveCount))
     {
         selectorManager.currentSelectorObject.SetActive(true);
         GameSkeleton.inputManager.IsReadyForInput = true;
     }
 }
Esempio n. 2
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 void OnDisable()
 {
     BombPieceManager.RemoveBombPieceFromManaging(this);
 }
Esempio n. 3
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 void OnEnable()
 {
     BombPieceManager.AddBombPieceToManage(this, Stats.movedCountSystem.moveCount);
 }