public void GameOverChecks() { if (gridSystem.IsAnyOtherMoveExist() && !BombPieceManager.IsBombPieceExploded(Stats.movedCountSystem.moveCount)) { selectorManager.currentSelectorObject.SetActive(true); GameSkeleton.inputManager.IsReadyForInput = true; } }
void OnDisable() { BombPieceManager.RemoveBombPieceFromManaging(this); }
void OnEnable() { BombPieceManager.AddBombPieceToManage(this, Stats.movedCountSystem.moveCount); }