void Start()
    {
        Debug.Log(" radius is : " + radius);
        for (int i = 0; i < explosionLines.Length; i++)
        {
            explosionLines.SetValue(new List <Vector2>(), i);
        }
        anglesForExplosionLines = BombParameter.FillDicoAnglesForExplosionDir(explosionLines);

        animator       = GetComponent <Animator>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        StartCoroutine(FuseBeforeExplosion());
    }
    void Start()
    {
        bombParameter = GetComponentInParent <BombParameter>();

        shootDirTuple = PipeParameter.SetShootValues(shootDirection);
        moveDirTuple  = PipeParameter.SetMoveValues(moveAxis);

        if (positionInTileOnRange == rangeOnMoveAxis)
        {
            isOdd = false;
        }
        else
        {
            isOdd = true;
        }
    }