public override void BoltShutdownBegin(Bolt.AddCallback registerDoneCallback) { base.BoltShutdownBegin(registerDoneCallback); UnityEngine.Debug.Log("bolt shutdown begin"); try { BoltNetwork.DisableLanBroadcast(); } catch (Exception e) { UnityEngine.Debug.LogException(e); } if (null != OnShutdownBegin) { OnShutdownBegin.Invoke(); OnShutdownBegin = null; } registerDoneCallback(onShutdown); }
public void Shutdown() { BoltNetwork.DisableLanBroadcast(); BoltLauncher.Shutdown(); }
public override void OnEnter() { BoltNetwork.DisableLanBroadcast(); Finish(); }