void Start() { anim = GetComponent <Animator>(); boltcounter = FindObjectOfType <BoltCounter>(); player = FindObjectOfType <BoltyMovement>(); anim.SetTrigger("LevelComplete"); directionalArrow.SetActive(true); }
IEnumerator Start() { boltCounter = FindObjectOfType <BoltCounter>(); while (projectileCount > 0 && spawn) { yield return(new WaitForSeconds(Random.Range(minSpawnDelay, maxSpawnDelay))); Spawn(); } }
void Start() { boltcounter = FindObjectOfType <BoltCounter>(); player = FindObjectOfType <BoltyMovement>(); }
private void Start() { boltCounter = FindObjectOfType <BoltCounter>(); }