void Start() { BolhaExtra1.SetActive(false); BolhaExtra2.SetActive(false); BolhaExtra3.SetActive(false); BolhaExtra4.SetActive(false); }
void Update() { if (PlayerPrefs.HasKey("Dificuldade")) { aux = PlayerPrefs.GetInt("Dificuldade"); if (aux == 1) { BolhaExtra1.SetActive(true); } if (aux == 2) { BolhaExtra2.SetActive(true); } if (aux >= 3) { BolhaExtra3.SetActive(true); } } }