Esempio n. 1
0
        /// <summary>
        /// This method will find and return a Thing that represents the class thing.
        /// Exact class name is not needed
        /// </summary>
        /// <param name="idClassThing"></param>
        /// <returns></returns>
        public Thing FindThingByClass(string idClassThing)
        {
            IEnumerator gameThings = InGame.inGame.GetGameThingEnumerator();

            while (gameThings.MoveNext())
            {
                Boku.Base.GameThing gameThing = gameThings.Current as Boku.Base.GameThing;
                if (gameThing.GetType().Name.Contains(idClassThing))
                {
                    return(new Thing(gameThing));
                }
            }
            return(null);
        }
Esempio n. 2
0
        /// <summary>
        /// This method will fine and return a Thing that represents the instance of a GameThing.
        /// The id of the instance can only be set today by modifying the saved game�s stuff
        /// file and adding the id property.
        /// </summary>
        /// <param name="idThing"></param>
        /// <returns></returns>
        public Thing FindThingById(string idThing)
        {
            IEnumerator gameThings = InGame.inGame.GetGameThingEnumerator();

            while (gameThings.MoveNext())
            {
                Boku.Base.GameThing gameThing = gameThings.Current as Boku.Base.GameThing;
                if (gameThing.id == idThing)
                {
                    return(new Thing(gameThing));
                }
            }
            return(null);
        }
Esempio n. 3
0
 public Thing(Boku.Base.GameThing gameThing)
 {
     this.gameThing = gameThing;
 }