/// <summary cref="IEncodeable.IsEqual(IEncodeable)" /> public virtual bool IsEqual(IEncodeable encodeable) { if (Object.ReferenceEquals(this, encodeable)) { return(true); } BoilerTemperatureType value = encodeable as BoilerTemperatureType; if (value == null) { return(false); } if (!Utils.IsEqual(m_top, value.m_top)) { return(false); } if (!Utils.IsEqual(m_bottom, value.m_bottom)) { return(false); } return(true); }
/// <summary cref="Object.MemberwiseClone" /> public new object MemberwiseClone() { BoilerTemperatureType clone = (BoilerTemperatureType)base.MemberwiseClone(); clone.m_top = (int)Utils.Clone(this.m_top); clone.m_bottom = (int)Utils.Clone(this.m_bottom); return(clone); }
public void Heater_AtStartUp_IsTurnedOn() { FireTimersWithPeriod(1000u, 1000); BoilerDataType model = GetBoilerModel(); BoilerHeaterStateType state = model.HeaterState; BoilerTemperatureType temperature = model.Temperature; int pressure = model.Pressure; state.Should().Be(BoilerHeaterStateType.On, "heater should start in 'on' state"); pressure.Should().BeGreaterThan(10_000, "pressure should start at 10k and get higher"); temperature.Top.Should().Be(pressure - 100_005, "top is always 100,005 less than pressure. Pressure: {0}", pressure); temperature.Bottom.Should().Be(pressure - 100_000, "bottom is always 100,000 less than pressure. Pressure: {0}", pressure); }
public void Heater_CanBeTurnedOff() { // let heater run for a few seconds to make temperature rise FireTimersWithPeriod(1000u, 1000); TurnHeaterOff(); FireTimersWithPeriod(1000u, 1000); BoilerDataType model = GetBoilerModel(); BoilerHeaterStateType state = model.HeaterState; BoilerTemperatureType temperature = model.Temperature; int pressure = model.Pressure; state.Should().Be(BoilerHeaterStateType.Off, "heater should have been turned off"); pressure.Should().BeGreaterThan(10_000, "pressure should start at 10k and get higher"); temperature.Top.Should().Be(pressure - 100_005, "top is always 100,005 less than pressure. Pressure: {0}", pressure); temperature.Bottom.Should().Be(pressure - 100_000, "btoom is always 100,000 less than pressure. Pressure: {0}", pressure); }
/// <summary> /// Sets private members to default values. /// </summary> private void Initialize() { m_temperature = new BoilerTemperatureType(); m_pressure = (int)0; m_heaterState = BoilerHeaterStateType.Off; }