void Start() { boidsgui = GetComponent <BoidsGUI>(); limitedVelocity = 0.6f; for (int i = 0; i < count; ++i) // spawn gameobject then add it to the list { GameObject fish; position = new Vector3(Random.Range(10.0f, -10.0f), Random.Range(1.5f, 10.0f), Random.Range(10.0f, -10.0f)); fish = Instantiate(BoidPreb) as GameObject; fish.transform.position = position; fish.transform.parent = gameObject.transform; fishgold.Add(fish); } Target = Instantiate(TargetPreb) as GameObject; Target.transform.position = new Vector3(0, 35, -40); }
void Start() { boidsgui = GetComponent<BoidsGUI>(); limitedVelocity = 0.6f; for (int i = 0; i < count; ++i) // spawn gameobject then add it to the list { GameObject fish; position = new Vector3(Random.Range(10.0f, -10.0f), Random.Range(1.5f, 10.0f), Random.Range(10.0f, -10.0f)); fish = Instantiate(BoidPreb) as GameObject; fish.transform.position = position; fish.transform.parent = gameObject.transform; fishgold.Add(fish); } Target = Instantiate(TargetPreb) as GameObject; Target.transform.position = new Vector3(0, 35, -40); }