public void SignalToExtend() { if (NextNode != null) { NextNode.SignalToExtend(); } else { ShouldReproduce = true; } }
public void EatApple() { source.Play(); BodySegment.SignalToExtend(); }
public void SignalToExtend() { if (NextNode != null) { NextNode.SignalToExtend(); } else { ShouldReproduce = true; } }
public void EatApple() { source.Play(); BodySegment.SignalToExtend(); }