Esempio n. 1
0
 public static void DrawBodyParts(Rect rect, int shownBodyView, BodyPartFeedback bodyPartCallback)
 {
     GUI.color = new Color(0.2f, 0.2f, 0.2f, 1f);
     if (styles.Silhouettes[shownBodyView] != null)
     {
         GUI.DrawTexture(rect, styles.Silhouettes[shownBodyView].image);
     }
     for (int i = 1; i < 9; i++)
     {
         DrawBodyPart(shownBodyView, i, rect, bodyPartCallback((BodyPart) i));
     }
 }
Esempio n. 2
0
 public static void DrawBodyParts(Rect rect, int shownBodyView, BodyPartFeedback bodyPartCallback)
 {
     GUI.color = new Color(0.2f, 0.2f, 0.2f, 1f);
     if (styles.Silhouettes[shownBodyView] != null)
     {
         GUI.DrawTexture(rect, styles.Silhouettes[shownBodyView].image);
     }
     for (int i = 1; i < 9; i++)
     {
         DrawBodyPart(shownBodyView, i, rect, bodyPartCallback((BodyPart)i));
     }
 }
Esempio n. 3
0
        static public int ShowBoneMapping(int shownBodyView, BodyPartFeedback bodyPartCallback, AvatarSetupTool.BoneWrapper[] bones, SerializedObject serializedObject, AvatarMappingEditor editor)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();

                if (styles.Silhouettes[shownBodyView].image)
                {
                    Rect rect = GUILayoutUtility.GetRect(styles.Silhouettes[shownBodyView], GUIStyle.none, GUILayout.MaxWidth(styles.Silhouettes[shownBodyView].image.width));
                    DrawBodyParts(rect, shownBodyView, bodyPartCallback);

                    for (int i = 0; i < bones.Length; i++)
                    {
                        DrawBone(shownBodyView, i, rect, bones[i], serializedObject, editor);
                    }
                }
                else
                {
                    GUILayout.Label("texture missing,\nfix me!");
                }

                GUILayout.FlexibleSpace();
            }
            GUILayout.EndHorizontal();

            // Body view buttons
            Rect        buttonsRect  = GUILayoutUtility.GetLastRect();
            const float buttonHeight = 18;

            string[] labels = new string[] { "Body", "Head", "Left Hand", "Right Hand" };
            buttonsRect.x     += 5;
            buttonsRect.width  = 80;
            buttonsRect.yMin   = buttonsRect.yMax - (buttonHeight * 4 + 5);
            buttonsRect.height = buttonHeight;
            for (int i = 0; i < labels.Length; i++)
            {
                if (GUI.Toggle(buttonsRect, shownBodyView == i, labels[i], EditorStyles.miniButton))
                {
                    shownBodyView = i;
                }
                buttonsRect.y += buttonHeight;
            }

            return(shownBodyView);
        }
Esempio n. 4
0
        public static int ShowBoneMapping(int shownBodyView, BodyPartFeedback bodyPartCallback, AvatarSetupTool.BoneWrapper[] bones, SerializedObject serializedObject, AvatarMappingEditor editor)
        {
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            if (styles.Silhouettes[shownBodyView].image != null)
            {
                GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.MaxWidth((float)styles.Silhouettes[shownBodyView].image.width) };
                Rect rect = GUILayoutUtility.GetRect(styles.Silhouettes[shownBodyView], GUIStyle.none, options);
                DrawBodyParts(rect, shownBodyView, bodyPartCallback);
                for (int j = 0; j < bones.Length; j++)
                {
                    DrawBone(shownBodyView, j, rect, bones[j], serializedObject, editor);
                }
            }
            else
            {
                GUILayout.Label("texture missing,\nfix me!", new GUILayoutOption[0]);
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            Rect lastRect = GUILayoutUtility.GetLastRect();

            string[] strArray = new string[] { "Body", "Head", "Left Hand", "Right Hand" };
            lastRect.x     += 5f;
            lastRect.width  = 70f;
            lastRect.yMin   = lastRect.yMax - 69f;
            lastRect.height = 16f;
            for (int i = 0; i < strArray.Length; i++)
            {
                if (GUI.Toggle(lastRect, shownBodyView == i, strArray[i], EditorStyles.miniButton))
                {
                    shownBodyView = i;
                }
                lastRect.y += 16f;
            }
            return(shownBodyView);
        }
Esempio n. 5
0
 public static int ShowBoneMapping(int shownBodyView, BodyPartFeedback bodyPartCallback, AvatarSetupTool.BoneWrapper[] bones, SerializedObject serializedObject, AvatarMappingEditor editor)
 {
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     GUILayout.FlexibleSpace();
     if (styles.Silhouettes[shownBodyView].image != null)
     {
         GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.MaxWidth((float) styles.Silhouettes[shownBodyView].image.width) };
         Rect rect = GUILayoutUtility.GetRect(styles.Silhouettes[shownBodyView], GUIStyle.none, options);
         DrawBodyParts(rect, shownBodyView, bodyPartCallback);
         for (int j = 0; j < bones.Length; j++)
         {
             DrawBone(shownBodyView, j, rect, bones[j], serializedObject, editor);
         }
     }
     else
     {
         GUILayout.Label("texture missing,\nfix me!", new GUILayoutOption[0]);
     }
     GUILayout.FlexibleSpace();
     GUILayout.EndHorizontal();
     Rect lastRect = GUILayoutUtility.GetLastRect();
     string[] strArray = new string[] { "Body", "Head", "Left Hand", "Right Hand" };
     lastRect.x += 5f;
     lastRect.width = 70f;
     lastRect.yMin = lastRect.yMax - 69f;
     lastRect.height = 16f;
     for (int i = 0; i < strArray.Length; i++)
     {
         if (GUI.Toggle(lastRect, shownBodyView == i, strArray[i], EditorStyles.miniButton))
         {
             shownBodyView = i;
         }
         lastRect.y += 16f;
     }
     return shownBodyView;
 }