Esempio n. 1
0
 /// <summary>
 /// Handles sleeping the module when leaving a fluid
 /// </summary>
 /// <param name="fluid">The fluid that was left</param>
 public void OnFluidExit(BodyOfFluid fluid)
 {
     controller.RemoveModuleFromFixedUpdate(swimModule);
     trackedFluid = null;
     controller.IsPhysicsBlocked = false;
     if (!controller.InputActiveLean)
     {
         controller.IsMovementBlocked = false;
     }
     controller.IsHeightBlocked = false;
 }
Esempio n. 2
0
 /// <summary>
 /// Handles activating the module when entering a fluid
 /// </summary>
 /// <param name="fluid">The fluid that was entered</param>
 public void OnFluidEnter(BodyOfFluid fluid)
 {
     controller.AddModuleToFixedUpdate(swimModule);
     trackedFluid = fluid;
     controller.IsMovementBlocked = true;
     controller.IsHeightBlocked   = true;
     if (!swimSettings.controllerSinks)
     {
         controller.IsPhysicsBlocked = true;
     }
 }