public void DrawInventoryE() { var texts = Game.EquipmentItems.GetComponentsInChildren <Text>(); foreach (var text in texts) { Color color = Color.black; switch (text.gameObject.name) { case "head": color = Head == HeadEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight; text.text = String.Format("Head: {0}", Head.Name); text.color = color; break; case "body": color = Body == BodyEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight; text.text = String.Format("Body: {0}", Body.Name); text.color = color; break; case "hand": color = Hand == HandEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight; text.text = String.Format("Hand: {0}", Hand.Name); text.color = color; break; case "feet": color = Feet == FeetEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight; text.text = String.Format("Feet: {0}", Feet.Name); text.color = color; break; } } }
public Actor() { Head = HeadEquipment.None(); Body = BodyEquipment.None(); Hand = HandEquipment.None(); Feet = FeetEquipment.None(); }
private static void ResolveDeath(Actor defender) { if (defender is Player) { RogueGame.MessageLog.Add($" {defender.Name} was killed, GAME OVER MAN!"); } else if (defender is Monster) { if (defender.Head != null && defender.Head != HeadEquipment.None()) { RogueGame.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Head); } if (defender.Body != null && defender.Body != BodyEquipment.None()) { RogueGame.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Body); } if (defender.Hand != null && defender.Hand != HandEquipment.None()) { RogueGame.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Hand); } if (defender.Feet != null && defender.Feet != FeetEquipment.None()) { RogueGame.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Feet); } RogueGame.DungeonMap.AddGold(defender.X, defender.Y, defender.Gold); RogueGame.DungeonMap.RemoveMonster((Monster)defender); RogueGame.MessageLog.Add($" {defender.Name} died and dropped {defender.Gold} gold"); } }
public void DrawInventory(RLConsole inventoryConsole) { inventoryConsole.Print(1, 1, "Equipment", Colors.InventoryHeading); inventoryConsole.Print(1, 3, $"Head: {Head.Name}", Head == HeadEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); inventoryConsole.Print(1, 5, $"Body: {Body.Name}", Body == BodyEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); inventoryConsole.Print(1, 7, $"Hand: {Hand.Name}", Hand == HandEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); inventoryConsole.Print(1, 9, $"Feet: {Feet.Name}", Feet == FeetEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); }
public Actor(Game game) { this.game = game; Head = HeadEquipment.None(game); Body = BodyEquipment.None(game); Hand = HandEquipment.None(game); Feet = FeetEquipment.None(game); }
//Params //public int Health { get; set; } //public int MaxHealth { get; set; } //public int Attack { get; set; } //public int AttackChance { get; set; } //public int Defense { get; set; } //public int DefenseChance { get; set; } //public int Gold { get; set; } //protected Actor(Color foreground, Color background, int glyph, int width = 1, int height = 1) : base(width, height) public Actor(Color?foreground = null, Color?background = null, int glyph = 0, int width = 1, int height = 1) : base(width, height) { Head = HeadEquipment.None(); Body = BodyEquipment.None(); Hand = HandEquipment.None(); Feet = FeetEquipment.None(); //Animation.CurrentFrame[0].Foreground = foreground; //Animation.CurrentFrame[0].Background = background; //Animation.CurrentFrame[0].Glyph = glyph; }
private static void ResolveDeath(Actor defender) { if (defender is Player && defender.Status != "Dead") { Game.GameOver(); } else if (defender is Monster) { if (defender.Head != null && defender.Head != HeadEquipment.None()) { Game.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Head); } if (defender.Body != null && defender.Body != BodyEquipment.None()) { Game.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Body); } if (defender.Hand != null && defender.Hand != HandEquipment.None()) { Game.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Hand); } if (defender.Feet != null && defender.Feet != FeetEquipment.None()) { Game.DungeonMap.AddTreasure(defender.X, defender.Y, defender.Feet); } Game.DungeonMap.AddGold(defender.X, defender.Y, defender.Gold); Game.DungeonMap.RemoveMonster((Monster)defender); if (defender.DeathMessages != null) { Random random = new Random(); int i = random.Next(0, defender.DeathMessages.Length); if (defender.IsEndBoss) { Game.MessageLog.Add($" {defender.DeathMessages[i]}", Swatch.DbBlood); Game.MessageLog.Add("Congrats, you have completed your quest"); // hp dome add game win logic } else if (defender.IsABoss) { Game.MessageLog.Add($" {defender.DeathMessages[i]}", Swatch.DbBlood); } else { Game.MessageLog.Add($" {defender.DeathMessages[i]}"); } } else { Game.MessageLog.Add($" {defender.Name} died and dropped {defender.Gold} gold"); } } }
public void DrawInventory(RLConsole inventoryConsole) { inventoryConsole.Print(1, 1, "Equipment", RLColor.White); inventoryConsole.Print(1, 3, $"Head: {Head.Name}", Head == HeadEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); inventoryConsole.Print(1, 5, $"Body: {Body.Name}", Body == BodyEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); inventoryConsole.Print(1, 7, $"Hand: {Hand.Name}", Hand == HandEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); inventoryConsole.Print(1, 9, $"Feet: {Feet.Name}", Feet == FeetEquipment.None() ? Swatch.DbOldStone : Swatch.DbLight); inventoryConsole.Print(28, 1, "Abilities", Colors.InventoryHeading); DrawAbility(QAbility, inventoryConsole, 0); DrawAbility(WAbility, inventoryConsole, 1); DrawAbility(EAbility, inventoryConsole, 2); DrawAbility(RAbility, inventoryConsole, 3); inventoryConsole.Print(55, 1, "Items", Colors.InventoryHeading); DrawItem(Item1, inventoryConsole, 0); DrawItem(Item2, inventoryConsole, 1); DrawItem(Item3, inventoryConsole, 2); DrawItem(Item4, inventoryConsole, 3); }
protected override bool UseItem() { Player player = Game.Player; if (player.Body == BodyEquipment.None()) { Game.MessageLog.Add(string.Format("{0} is not wearing any body armor to enhance", player.Name)); } else if (player.Defense >= 8) { Game.MessageLog.Add(string.Format("{0} cannot enhance their {1} any more", player.Name, player.Body.Name)); } else { Game.MessageLog.Add(string.Format("{0} uses a {1} to enhance their {2}", player.Name, Name, player.Body.Name)); player.Body.Defense += 1; RemainingUses--; } return(true); }
protected override bool UseItem() { Player player = RogueGame.Player; if (player.Body == BodyEquipment.None()) { RogueGame.MessageLog.Add($"{player.Name} is not wearing any body armor to enhance"); } else if (player.Defense >= 8) { RogueGame.MessageLog.Add($"{player.Name} cannot enhance their {player.Body.Name} any more"); } else { RogueGame.MessageLog.Add($"{player.Name} uses a {Name} to enhance their {player.Body.Name}"); player.Body.Defense += 1; RemainingUses--; } return(true); }
protected override bool UseItem() { Player player = Game.Player; if (player.Body == BodyEquipment.None()) { Game.MessageLog.Add($"You are not wearing any body armor to enhance"); } else if (player.Body.Defense >= 4) { Game.MessageLog.Add($"You cannot enhance your {player.Body.Name} any more"); } else { Game.MessageLog.Add($"You use a {Name} to enhance their {player.Body.Name}"); player.Body.Defense += 1; RemainingUses--; } return(true); }
public void DrawInventory(RLConsole inventoryConsole) { inventoryConsole.Print(1, 1, "Inventory", Colors.DbBrightWood); for (int i = 0; i < items.Count; i++) { DrawItem(items[i], inventoryConsole, i); } if (Head.Name == "None") { inventoryConsole.Print(0, 3 + (items.Count * 2), $"Head: {Head.Name}", Head == HeadEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } else { inventoryConsole.Print(0, 3 + (items.Count * 2), $"Head: {Head.Name}, (+{Head.Defense} DEF)", Head == HeadEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } if (Body.Name == "None") { inventoryConsole.Print(0, 3 + (items.Count * 2) + 2, $"Body: {Body.Name}", Body == BodyEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } else { inventoryConsole.Print(0, 3 + (items.Count * 2) + 2, $"Body: {Body.Name}, (+{Head.Defense} DEF)", Body == BodyEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } if (Hand.Name == "None") { inventoryConsole.Print(0, 3 + (items.Count * 2) + 4, $"Hand: {Hand.Name}", Hand == HandEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } else { inventoryConsole.Print(0, 3 + (items.Count * 2) + 4, $"Hand: {Hand.Name}, (+{Head.Defense} DEF)", Hand == HandEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } if (Feet.Name == "None") { inventoryConsole.Print(0, 3 + (items.Count * 2) + 6, $"Feet: {Feet.Name}", Feet == FeetEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } else { inventoryConsole.Print(0, 3 + (items.Count * 2) + 6, $"Feet: {Feet.Name}, (+{Head.Defense} DEF)", Feet == FeetEquipment.None() ? Colors.DbOldStone : Colors.DbLight); } // Draw the controls inventoryConsole.Print(0, inventoryConsole.Height - 8, "numpad/arrows: move", Colors.Text); inventoryConsole.Print(0, inventoryConsole.Height - 6, "</>/,/.: use stairs", Colors.Text); inventoryConsole.Print(0, inventoryConsole.Height - 4, "1-0: use items", Colors.Text); inventoryConsole.Print(0, inventoryConsole.Height - 2, "L: look around, P: pick up", Colors.Text); }
public void Draw(Game game) { if (game == null) { return; } eqHeadText.text = game.Player.Head.Name; eqHandsText.text = game.Player.Hand.Name; eqBodyText.text = game.Player.Body.Name; eqFeetText.text = game.Player.Feet.Name; abQText.text = game.Player.QAbility.Name; abWText.text = game.Player.WAbility.Name; abEText.text = game.Player.EAbility.Name; abRText.text = game.Player.RAbility.Name; if (game.Player.Head == HeadEquipment.None(game)) { eqHeadText.color = Colors.DbOldStone; } else { eqHeadText.color = Colors.DbLight; } if (game.Player.Hand == HandEquipment.None(game)) { eqHandsText.color = Colors.DbOldStone; } else { eqHandsText.color = Colors.DbLight; } if (game.Player.Body == BodyEquipment.None(game)) { eqBodyText.color = Colors.DbOldStone; } else { eqBodyText.color = Colors.DbLight; } if (game.Player.Feet == FeetEquipment.None(game)) { eqFeetText.color = Colors.DbOldStone; } else { eqFeetText.color = Colors.DbLight; } if (game.Player.QAbility is Abilities.None) { abQText.color = Colors.DbOldStone; } else { abQText.color = Colors.DbLight; } if (game.Player.WAbility is Abilities.None) { abWText.color = Colors.DbOldStone; } else { abWText.color = Colors.DbLight; } if (game.Player.EAbility is Abilities.None) { abEText.color = Colors.DbOldStone; } else { abEText.color = Colors.DbLight; } if (game.Player.RAbility is Abilities.None) { abRText.color = Colors.DbOldStone; } else { abRText.color = Colors.DbLight; } }