public BobProcessor(IWriter writer, BobConverter bobConverter, ItemManager items, IPaletteRenderer paletteRenderer) { _writer = writer; _bobConverter = bobConverter; _items = items; _paletteRenderer = paletteRenderer; }
public GameProcessor(IEnumerable <IProcessor> processors, ImageConverter imageConverter, MusicConverter musicConverter, HeaderRenderer headerRenderer, IWriter writer, ItemManager items, BobConverter bobConverter, SpriteRenderer spriteRenderer) { _processors = processors; _imageConverter = imageConverter; _musicConverter = musicConverter; _headerRenderer = headerRenderer; _writer = writer; _items = items; _bobConverter = bobConverter; _spriteRenderer = spriteRenderer; }
public LevelProcessor( TiledConverter tiledConverter, ImageConverter imageConverter, BobConverter bobConverter, IPaletteRenderer paletteRenderer, SpriteRenderer spriteRenderer, IWriter writer, ItemManager items ) { _tiledConverter = tiledConverter; _imageConverter = imageConverter; _bobConverter = bobConverter; _paletteRenderer = paletteRenderer; _spriteRenderer = spriteRenderer; _writer = writer; _items = items; }