public void EnterStationTrigger(BoatStation station) { isNearStation = true; myIcon.enabled = true; if(station.GetType() == typeof(StationCannon)) { if((station as StationCannon).hasAmmo) { if (hasAmmo) myIcon.sprite = badIcon; else myIcon.sprite = goodIcon; } else { if (hasAmmo) myIcon.sprite = goodIcon; else myIcon.sprite = badIcon; } } else { myIcon.sprite = goodIcon; } nearbyStation = station; }
public void ExitStationTrigger() { if (isBusy) nearbyStation.Deactivate(); isBusy = false; isNearStation = false; myIcon.enabled = false; nearbyStation = null; }