void Awake() { sails = GetComponentInChildren <Sails> (); rudder = GetComponentInChildren <Rudder> (); physics = GetComponentInChildren <BoatPhysics>(); rigidBody = GetComponent <Rigidbody> (); weapons = GetComponentInChildren <ShipWeapons>(); destination = transform.position; speedModifier = 1f; }
void Start() { turningForcePosition = turningForceTrans.position; boatPhysics = boat.GetComponent <BoatPhysics>(); }