Esempio n. 1
0
        public bool Move( Direction dir, int speed, BoatMovementSpeed clientSpeed, bool message )
        {
            Map map = Map;

            if ( map == null || Deleted || CheckDecay() )
                return false;

            int rx = 0, ry = 0;
            Direction d = (Direction) ( ( (int) m_Facing + (int) dir ) & 0x7 );
            Movement.Movement.Offset( d, ref rx, ref ry );

            for ( int i = 1; i <= speed; ++i )
            {
                if ( !CanFit( new Point3D( X + ( i * rx ), Y + ( i * ry ), Z ), Map, ItemID ) )
                {
                    if ( i == 1 )
                    {
                        if ( message && m_TillerMan != null )
                            m_TillerMan.Say( 501424 ); // Ar, we've stopped sir.

                        return false;
                    }

                    speed = i - 1;
                    break;
                }
            }

            int xOffset = speed * rx;
            int yOffset = speed * ry;

            int newX = X + xOffset;
            int newY = Y + yOffset;

            Rectangle2D[] wrap = ( map == Map.Ilshenar ? m_IlshWrap : m_BritWrap );

            for ( int i = 0; i < wrap.Length; ++i )
            {
                Rectangle2D rect = wrap[i];

                if ( rect.Contains( new Point2D( X, Y ) ) && !rect.Contains( new Point2D( newX, newY ) ) )
                {
                    if ( newX < rect.X )
                        newX = rect.X + rect.Width - 1;
                    else if ( newX >= rect.X + rect.Width )
                        newX = rect.X;

                    if ( newY < rect.Y )
                        newY = rect.Y + rect.Height - 1;
                    else if ( newY >= rect.Y + rect.Height )
                        newY = rect.Y;

                    for ( int j = 1; j <= speed; ++j )
                    {
                        if ( !CanFit( new Point3D( newX + ( j * rx ), newY + ( j * ry ), Z ), Map, ItemID ) )
                        {
                            if ( message && m_TillerMan != null )
                                m_TillerMan.Say( 501424 ); // Ar, we've stopped sir.

                            return false;
                        }
                    }

                    xOffset = newX - X;
                    yOffset = newY - Y;
                }
            }

            if ( !NewBoatMovement || Math.Abs( xOffset ) > 1 || Math.Abs( yOffset ) > 1 )
                Teleport( xOffset, yOffset, 0 );
            else
                TeleportHS( xOffset, yOffset, 0, d, clientSpeed );

            return true;
        }
Esempio n. 2
0
        public void TeleportHS( int xOffset, int yOffset, int zOffset, Direction d, BoatMovementSpeed clientSpeed )
        {
            List<IEntity> toMove = GetMovingEntities();

            SafeAdd( m_TillerMan, toMove );
            SafeAdd( m_Hold, toMove );
            SafeAdd( m_PPlank, toMove );
            SafeAdd( m_SPlank, toMove );

            // Packet must be sent before actual locations are changed
            foreach ( GameClient ns in Map.GetClientsInRange( Location, GetMaxUpdateRange() ) )
            {
                Mobile m = ns.Mobile;

                if ( m.CanSee( this ) && m.InRange( Location, GetUpdateRange( m ) ) )
                    ns.Send( new SmoothBoatMove( this, toMove, new Point3D( xOffset, yOffset, zOffset ), d, clientSpeed ) );
            }

            foreach ( IEntity e in toMove )
            {
                if ( e is Item )
                {
                    Item item = (Item) e;

                    if ( !( item is TillerMan || item is Hold || item is Plank ) )
                        item.SetLocation( new Point3D( item.X + xOffset, item.Y + yOffset, item.Z ), false );
                }
                else if ( e is Mobile )
                {
                    Mobile m = (Mobile) e;

                    m.SetLocation( new Point3D( m.X + xOffset, m.Y + yOffset, m.Z ), false );
                }
            }

            SetLocation( new Point3D( X + xOffset, Y + yOffset, Z ), false );
        }
Esempio n. 3
0
        public bool StartMove( Direction dir, int speed, BoatMovementSpeed clientSpeed, TimeSpan interval, bool single, bool message )
        {
            if ( CheckDecay() )
                return false;

            m_Moving = dir;
            m_Speed = speed;
            m_ClientSpeed = clientSpeed;
            m_Order = BoatOrder.Move;

            if ( m_MoveTimer != null )
                m_MoveTimer.Stop();

            m_MoveTimer = new MoveTimer( this, interval, single );
            m_MoveTimer.Start();

            return true;
        }
Esempio n. 4
0
        public bool StopMove( bool message )
        {
            if ( CheckDecay() )
                return false;

            if ( m_MoveTimer == null )
            {
                if ( message && m_TillerMan != null )
                    m_TillerMan.Say( 501443 ); // Er, the ship is not moving sir.

                return false;
            }

            m_Moving = Direction.North;
            m_Speed = 0;
            m_ClientSpeed = 0;
            m_MoveTimer.Stop();
            m_MoveTimer = null;

            if ( message && m_TillerMan != null )
                m_TillerMan.Say( 501429 ); // Aye aye sir.

            return true;
        }
Esempio n. 5
0
        public SmoothBoatMove( IBoat boat, List<IEntity> entities, Point3D offset, Direction d, BoatMovementSpeed speed )
            : base(0xF6)
        {
            EnsureCapacity( 18 + entities.Count * 10 );

            m_Stream.Write( (int) boat.Serial );

            m_Stream.Write( (byte) speed );
            m_Stream.Write( (byte) d );
            m_Stream.Write( (byte) boat.Facing );

            m_Stream.Write( (short) ( boat.X + offset.X ) );
            m_Stream.Write( (short) ( boat.Y + offset.Y ) );
            m_Stream.Write( (byte) 0xFF );
            m_Stream.Write( (sbyte) ( boat.Z + offset.Z ) );

            m_Stream.Write( (byte) 0 );
            m_Stream.Write( (byte) entities.Count );

            for ( int i = 0; i < entities.Count; i++ )
            {
                IEntity entity = entities[i];

                m_Stream.Write( (int) entity.Serial );
                m_Stream.Write( (short) ( entity.X + offset.X ) );
                m_Stream.Write( (short) ( entity.Y + offset.Y ) );
                m_Stream.Write( (byte) 0xFF );
                m_Stream.Write( (sbyte) ( entity.Z + offset.Z ) );
            }
        }