// Use this for initialization void Start() { // 漁船関係をまとめたオブジェクトを作成 GameObject obj = new GameObject("BoatManager"); BoatManager bmAddComponet = obj.AddComponent <BoatManager> (); boatManager = bmAddComponet; boatManager.Init( createMinX, createMaxX, createMinY, createMaxY, japBoats ); // 漁船のコピー元Objをdeactive for (int i = 0; i < japBoats.Length; i++) { japBoats[i].SetActive(false); } // ゲームオーバー用にイルカの生存フラグをみる GameObject dolpObj = GameObject.FindWithTag("Player"); dolphinCtrl = dolpObj.GetComponent <DolphinController>(); IsGameOver = false; HasPushRetry = false; }