public void CheckersRulesPrimitiveTest_1() { var board = BoardMinifiedTest.CreateSampleBoard(); board.Player1PiecesCount--; var piece = (PieceMinified)board.Player1Pieces[0]; piece.IsCaptured = true; board.Player1Pieces[0] = piece; board = _rules.FastForwardAvailableMoves(board); var afterRulesAppending1 = (PieceMinified)board.Player1Pieces[0]; afterRulesAppending1.HasAvailableMoves().Should().BeFalse(); var afterRulesAppending2 = (PieceMinified)board.Player1Pieces[1]; afterRulesAppending2.GetAvailableMoves() .Should() .BeEquivalentTo(new[] { new Cell(2, 1), new Cell(), new Cell(), new Cell() }); }
public void CheckersRulesPrimitiveTest_2() { var board = BoardMinifiedTest.CreateSampleBoard(); board.Player1PiecesCount--; var pieceToCapture = new PieceMinified(1, 2, false, false, true); board.SetBoardCell(1, 2, new BoardCell(1, false)); board.Player2Pieces[1] = pieceToCapture; board = _rules.FastForwardAvailableMoves(board); var afterRulesAppending1 = (PieceMinified)board.Player1Pieces[0]; afterRulesAppending1.GetAvailableMoves() .Should() .BeEquivalentTo(new[] { new Cell(2, 1), new Cell(), new Cell(), new Cell() }); var afterRulesAppending2 = (PieceMinified)board.Player1Pieces[1]; afterRulesAppending2.HasAvailableMoves().Should().BeFalse(); }