// Use this for initialization void Start() { boardManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <BoardManager>(); hexController = GameObject.FindGameObjectWithTag("GameController").GetComponent <HexController>(); whoseTurn = BoardManager.UnitColor.White; phase = Phase.FirstPlacement; eligibleColor = "WhitePiece"; selectionMode = true; //Initialize GUI display DisableButtons(); UpdateStatus("White's Turn"); if (PhotonNetwork.isMasterClient) //Master client is white and takes the first turn { myTurn = true; } else { myTurn = false; } }
public void NetworkSyncNextTurn() { if (!PhotonNetwork.offlineMode) //For offline mode leave my turn as true always { if (myTurn) myTurn = false; else { myTurn = true; startOfTurn = true; } } else //If in offline mode { startOfTurn = true; } dragMode = false; selectionMode = true; boardManager.lastPieceMoved = null; //Clear the last piece moved variable //hexController.ClearHighlights(); //Clear all highlights CheckVictoryConditions(); if (!gameover) { if (phase == Phase.FirstPlacement || phase == Phase.SecondPlacement) { phase++; } if (whoseTurn == BoardManager.UnitColor.White) { whoseTurn = BoardManager.UnitColor.Black; eligibleColor = "BlackPiece"; UpdateStatus("Black's Turn"); } else { whoseTurn = BoardManager.UnitColor.White; eligibleColor = "WhitePiece"; UpdateStatus("White's Turn"); turnNumber++; } //If it's the fourth turn and the queen has not been placed if (turnNumber == 4 && !boardManager.HasQueenBeenPlaced(whoseTurn)) { onlyQueen = true; Debug.Log("Queen must be placed this turn"); } else onlyQueen = false; //Until the queen has been placed, no moves are allowed, only new placements if (turnNumber <= 4 && !boardManager.HasQueenBeenPlaced(whoseTurn)) { onlyPlacementAllowed = true; Debug.Log("No moves allowed until queen has been placed"); } else onlyPlacementAllowed = false; boardManager.DetermineMoveablePieces(whoseTurn); DisableButtons(); } }
// Use this for initialization void Start() { boardManager = GameObject.FindGameObjectWithTag("GameController").GetComponent<BoardManager>(); hexController = GameObject.FindGameObjectWithTag("GameController").GetComponent<HexController>(); whoseTurn = BoardManager.UnitColor.White; phase = Phase.FirstPlacement; eligibleColor = "WhitePiece"; selectionMode = true; //Initialize GUI display DisableButtons(); UpdateStatus("White's Turn"); if (PhotonNetwork.isMasterClient) //Master client is white and takes the first turn { myTurn = true; } else myTurn = false; }
public void NetworkSyncNextTurn() { if (!PhotonNetwork.offlineMode) //For offline mode leave my turn as true always { if (myTurn) { myTurn = false; } else { myTurn = true; startOfTurn = true; } } else //If in offline mode { startOfTurn = true; } dragMode = false; selectionMode = true; boardManager.lastPieceMoved = null; //Clear the last piece moved variable //hexController.ClearHighlights(); //Clear all highlights CheckVictoryConditions(); if (!gameover) { if (phase == Phase.FirstPlacement || phase == Phase.SecondPlacement) { phase++; } if (whoseTurn == BoardManager.UnitColor.White) { whoseTurn = BoardManager.UnitColor.Black; eligibleColor = "BlackPiece"; UpdateStatus("Black's Turn"); } else { whoseTurn = BoardManager.UnitColor.White; eligibleColor = "WhitePiece"; UpdateStatus("White's Turn"); turnNumber++; } //If it's the fourth turn and the queen has not been placed if (turnNumber == 4 && !boardManager.HasQueenBeenPlaced(whoseTurn)) { onlyQueen = true; Debug.Log("Queen must be placed this turn"); } else { onlyQueen = false; } //Until the queen has been placed, no moves are allowed, only new placements if (turnNumber <= 4 && !boardManager.HasQueenBeenPlaced(whoseTurn)) { onlyPlacementAllowed = true; Debug.Log("No moves allowed until queen has been placed"); } else { onlyPlacementAllowed = false; } boardManager.DetermineMoveablePieces(whoseTurn); DisableButtons(); } }