public void CreateGrid(List<string> boardInput, BoardLayers boardKind) { foreach (string t in boardInput) { List<Tile> sublist = t.Select(c => GetTileKind(c.ToString())).ToList(); tileLayer.Add(sublist); } }
public void CreateGrid(List <string> boardInput, BoardLayers boardKind) { foreach (string t in boardInput) { List <Tile> sublist = t.Select(c => GetTileKind(c.ToString())).ToList(); tileLayer.Add(sublist); } }
public GameObjects(List<string> boardInput, BoardLayers boardKind) : base(boardInput, boardKind) { }
public Board(List<string> boardInput, BoardLayers boardKind) : base(boardInput, boardKind) { }
public Board(List <string> boardInput, BoardLayers boardKind) : base(boardInput, boardKind) { }
public GameLayer(List<string> boardInput, BoardLayers boardKind) { tileLayer = new List<List<Tile>>(); CreateGrid(boardInput, boardKind); }
public GameObjects(List <string> boardInput, BoardLayers boardKind) : base(boardInput, boardKind) { }
public GameLayer(List <string> boardInput, BoardLayers boardKind) { tileLayer = new List <List <Tile> >(); CreateGrid(boardInput, boardKind); }