Esempio n. 1
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 public void CreateGrid(List<string> boardInput, BoardLayers boardKind)
 {
     foreach (string t in boardInput)
     {
         List<Tile> sublist = t.Select(c => GetTileKind(c.ToString())).ToList();
         tileLayer.Add(sublist);
     }
 }
Esempio n. 2
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 public void CreateGrid(List <string> boardInput, BoardLayers boardKind)
 {
     foreach (string t in boardInput)
     {
         List <Tile> sublist = t.Select(c => GetTileKind(c.ToString())).ToList();
         tileLayer.Add(sublist);
     }
 }
Esempio n. 3
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 public GameObjects(List<string> boardInput, BoardLayers boardKind)
     : base(boardInput, boardKind)
 {
 }
Esempio n. 4
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 public Board(List<string> boardInput, BoardLayers boardKind)
     : base(boardInput, boardKind)
 {
 }
Esempio n. 5
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 public Board(List <string> boardInput, BoardLayers boardKind) : base(boardInput, boardKind)
 {
 }
Esempio n. 6
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 public GameLayer(List<string> boardInput, BoardLayers boardKind)
 {
     tileLayer = new List<List<Tile>>();
     CreateGrid(boardInput, boardKind);
 }
Esempio n. 7
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 public GameObjects(List <string> boardInput, BoardLayers boardKind) : base(boardInput, boardKind)
 {
 }
Esempio n. 8
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 public GameLayer(List <string> boardInput, BoardLayers boardKind)
 {
     tileLayer = new List <List <Tile> >();
     CreateGrid(boardInput, boardKind);
 }