Esempio n. 1
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        public void Test()
        {
            IBoard board = new Board(4, 12);

            byte[] cells = new byte[board.Width * board.Height];
            for (int i = 0; i < board.Height; i += 3)
            {
                cells[2 + i * board.Width] = 1;
            }
            board.SetCells(cells);

            DisplayBoard(board);

            Console.ReadLine();

            board.LeftGravity();
            DisplayBoard(board);

            int buriedHoles = BoardHelper.GetBuriedHolesForColumn(board, 1);
            int holeDepth   = BoardHelper.GetHoleDepthForColumn(board, 1);
            int allWells    = BoardHelper.GetAllWellsForColumn(board, 1);
            int blockades   = BoardHelper.GetBlockadesForColumn(board, 1);

            Console.WriteLine();
            Console.WriteLine("{0} {1} {2} {3}", buriedHoles, holeDepth, allWells, blockades);
        }
Esempio n. 2
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 static void Main(string[] args)
 {
     try
     {
         if (TurtleAppOptions.IsHelp(args))
         {
             MainHelpScreen.Screen.WriteScreen();
         }
         else
         {
             var options = ConverterHelper.ConvertToTurtleAppOptions(args);
             var boar    = FileHelper.ImportSetting(options.PathSetting);
             var actions = FileHelper.ImportActions(options.PathActions);
             var result  = BoardHelper.NextListActionResult(actions, boar);
             ListResultScreen.Screen.WriteScreen(result);
         }
     }
     catch (ListMessageException ex) when(ex.Errors?.Count > 1)
     {
         ListMessageErrorScreen.Screen.WriteScreen(ex.Errors);
     }
     catch (MessageException ex)
     {
         MessageErrorScreen.Screen.WriteScreen(ex.Message);
     }
     catch
     {
         UnexpectedErrorScreen.Screen.WriteScreen();
     }
     Console.ReadLine();
 }
Esempio n. 3
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        public void PawnBackwardsFail()
        {
            //Setup
            var board = new Board
            {
                Top    = Side.White,
                Bottom = Side.Black
            };
            var grid = BoardHelper.GetEmptyBoard();
            var row1 = BoardHelper.GetEmptyRow();
            var pawn = new Peice
            {
                Type     = PeiceType.Pawn,
                Side     = Side.White,
                X        = 0,
                Y        = 0,
                HasMoved = true
            };

            row1[1] = pawn;
            grid[0] = row1;
            board.SetGrid(grid);

            Assert.False(Pawn.CanMove(board, pawn, 0, -1).Success);
        }
Esempio n. 4
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    /*
     * Returns ArrayList of Move of all available moves
     * */
    static HashSet <Move> getAvailableMoves(Board board)
    {
        HashSet <Move> set = new HashSet <Move>();

        for (int i = 0; i < board.positions.Length; i++)
        {
            for (int j = 0; j < board.positions[i].Length; j++)
            {
                if ((board.xPieces > 0 && board.turn == Board.PlayerTurn.X_TURN) || (board.oPieces > 0 && board.turn == Board.PlayerTurn.O_TURN))
                {                                   //Check if enough pieces
                    if (board.positions[i][j] == 0) //Then check if space is free
                    {
                        set.Add(new Move(i, j, MoveType.PLACE));
                    }
                }
                else if (board.positions[i][j] == getPieceNumber(board.turn))
                {
                    ArrayList positions = BoardHelper.getInstance().getMovePositions(board, i, j);
                    //can remove
                    if (positions.Count == 0)
                    {
                        set.Add(new Move(i, j, MoveType.REMOVE));
                    }
                    else                        //add all move positions to set
                    {
                        foreach (Vector2 vector in positions)
                        {
                            set.Add(new Move(new Vector2(i, j), vector));
                        }
                    }
                }
            }
        }
        return(set);
    }
Esempio n. 5
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        public void CastleMoveFail()
        {
            //Setup
            var board = new Board
            {
                Top    = Side.White,
                Bottom = Side.Black
            };
            var grid = BoardHelper.GetEmptyBoard();
            var row1 = BoardHelper.GetEmptyRow();
            var rook = new Peice
            {
                Type = PeiceType.Castle,
                X    = 0,
                Y    = 0
            };

            row1[0] = rook;
            grid[0] = row1;
            board.SetGrid(grid);

            Assert.False(Castle.CanMove(board, rook, 0, 0));
            Assert.False(Castle.CanMove(board, rook, -1, 0));
            Assert.False(Castle.CanMove(board, rook, 8, 0));
            Assert.False(Castle.CanMove(board, rook, 7, 1));
            Assert.False(Castle.CanMove(board, rook, 0, -1));
            Assert.False(Castle.CanMove(board, rook, 0, 8));
        }
Esempio n. 6
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        public void TestInitialize()
        {
            var dice  = new[] { new Die(), new Die() };
            var board = BoardHelper.GetBoard();

            _player = new Player("Car", dice, board);
        }
Esempio n. 7
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        public void GetLargestNumberManySolved()
        {
            var hexas = new List <Hexa> {
                new Hexa(1)
                {
                    PossibleNumbers = new List <int> {
                        1, 2, 3
                    }
                },
                new Hexa(2)
                {
                    PossibleNumbers = new List <int> {
                        4
                    }
                },
                new Hexa(2)
                {
                    PossibleNumbers = new List <int> {
                        5
                    }
                }
            };

            Assert.AreEqual(5, BoardHelper.GetLargestNumber(hexas));
        }
Esempio n. 8
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        public async Task TesInvalidWord()
        {
            var game = new Game
            {
                Player01 = new GamePlayer {
                    UserName = "******"
                },
                Player02 = new GamePlayer {
                    UserName = "******"
                },
                Board    = BoardHelper.GenerateBoard(15, "Standard"),
                Language = Helper.Language
            };

            // Previous moves TOTEM, HATE
            game.PlayMoves = new List <PlayMove>
            {
                Helper.PlayTotem(),
                    Helper.PlayHate()
            };

            // Played RIT not a word in dictionary
            var letters = Helper.PlayRit();

            var res = await game.ValidateMove(letters.ToArray(), lexiconService);

            Assert.AreEqual("Invalid words", res.Result);
        }
Esempio n. 9
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    IEnumerator IERotateCounterClockwise()
    {
        if (chosenParent.childCount == 0 || isRotating)
        {
            yield break;
        }
        yield return(StartCoroutine(RotateChosenParent(120)));

        List <Vector2> indexList = new List <Vector2>();

        for (int i = 0; i < 3; i++)
        {
            indexList.Add(chosenObjects[i].Index);
        }
        var tempObj = chosenObjects;

        for (int i = 0; i < 3; i++)
        {
            BoardCells[(int)indexList[(i + 1) % 3].x][(int)indexList[(i + 1) % 3].y].HexObject = tempObj[i];
            chosenObjects[i].Index = indexList[(i + 1) % 3];
        }
        for (int i = 0; i < 3; i++)
        {
            CollectMatched(BoardHelper.GetAllMatchedCells(BoardCells, chosenObjects[i].Index));
        }
        CheckAndSetCollectableObjects();
    }
Esempio n. 10
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        public void PawnPass()
        {
            //Setup
            var board = new Board()
            {
                Top    = Side.White,
                Bottom = Side.Black
            };
            var grid = BoardHelper.GetEmptyBoard();
            var row1 = BoardHelper.GetEmptyRow();
            var pawn = new Peice
            {
                Type = PeiceType.Pawn,
                Side = Side.White,
                X    = 0,
                Y    = 0
            };

            row1[0] = pawn;
            grid[0] = row1;
            board.SetGrid(grid);

            Assert.True(Pawn.CanMove(board, pawn, 0, 1).Success);
            Assert.True(Pawn.CanMove(board, pawn, 0, 2).Success);
        }
Esempio n. 11
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        public void GetNumberOfCombinationsNewBoard()
        {
            var board    = new Board();
            var expected = 61 * 9;

            Assert.AreEqual(expected, BoardHelper.NumberOfCombinations(board));
        }
Esempio n. 12
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    public Move undo()
    {
        if (previousBoardsIndex == 0)
        {
            throw new UnityException("Cannot undo more");
        }
        Board newerBoard = (Board)previousBoards[previousBoardsIndex];

        previousBoards.RemoveAt(previousBoardsIndex);
        previousBoardsIndex--;

        Board oldBoard = (Board)previousBoards[previousBoardsIndex];
        Move  m        = BoardHelper.getInstance().compareBoards(newerBoard, oldBoard);

        //move(m, false);
        board = oldBoard;
        Debug.Log("Board after undo: \n" + board);
        undoCounter = 0f;
        if (!piecePlaceSound.isPlaying)
        {
            piecePlaceSound.Play();
        }

        return(m);
    }
Esempio n. 13
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 public void DeleteUnitAt(Vector2Int pos)
 {
     if (units.ContainsKey(pos))
     {
         deletedUnits.Add(units[pos]);
         BoardHelper.DeleteUnitAt(pos, ref units);
     }
 }
Esempio n. 14
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        public void TestInitialize()
        {
            var dice  = new[] { new Die(), new Die() };
            var board = BoardHelper.GetBoard();

            _player = new Player("Car", dice, board);
            Assert.AreEqual(0, _player.Cash);
        }
Esempio n. 15
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        public void GetNumberOfCombinationsOneSolved()
        {
            var board = new Board();

            board.Rows[0][0].Solved(4);
            var expected = 60 * 9;

            Assert.AreEqual(expected, BoardHelper.NumberOfCombinations(board));
        }
Esempio n. 16
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    /** Gets the proper BFS distance*/
    public int GetDistanceBetweenTiles(byte startTileId, byte endTileId)
    {
        for (byte i = 0; i < Consts.GRID_SIZE; i++)
        {
            for (byte j = 0; j < Consts.GRID_SIZE; j++)
            {
                visited[i, j] = false;
            }
        }

        int[] distanceOfOrigin = new int[Consts.MAX_TILES];
        for (int i = 0; i < distanceOfOrigin.Length; i++)
        {
            distanceOfOrigin[i] = Int32.MaxValue;
        }

        GridPosition startV = BoardHelper.GetColRowFromTileId(startTileId);

        queue.Enqueue(startTileId);
        distanceOfOrigin[startTileId]   = 0;
        visited[startV.Col, startV.Row] = true;

        while (queue.Count > 0)
        {
            byte currentTile = queue.Dequeue();

            if (currentTile == endTileId)
            {
                queue.Clear();
                break;
            }

            int topX = BoardHelper.GetColRowFromTileId(currentTile).Col;
            int topY = BoardHelper.GetColRowFromTileId(currentTile).Row;

            for (byte i = 0; i < 4; i++)
            {
                if (topX + dx[i] >= 0 && topX + dx[i] < Consts.GRID_SIZE && topY + dy[i] >= 0 && topY + dy[i] < Consts.GRID_SIZE)
                {
                    GridPosition adjecentTile = new GridPosition(topX + dx[i], topY + dy[i]);

                    if (!visited[adjecentTile.Col, adjecentTile.Row] &&
                        !GetTileFromList(BoardHelper.GetTileIdFromColRow(adjecentTile)).isOccupied)
                    {
                        distanceOfOrigin[BoardHelper.GetTileIdFromColRow(adjecentTile)] =
                            distanceOfOrigin[currentTile] + 1;

                        queue.Enqueue(BoardHelper.GetTileIdFromColRow(adjecentTile));
                        visited[adjecentTile.Col, adjecentTile.Row] = true;
                    }
                }
            }
        }

        return(distanceOfOrigin[endTileId]);
    }
 private void InitilizeGameStatus()
 {
     _gameStatus               = GameStatus.Instance;
     _gameStatus.Players       = PlayerHelper.InitializePlayers();
     _gameStatus.CurrentPlayer = _gameStatus.Players.FirstOrDefault();
     _gameStatus.Finished      = false;
     _gameStatus.Grid          =
         new Grid(BoardHelper.InitializeGrid(Constants.GRID_HEIGHT, Constants.GRID_WIDTH, DOT));
     _gameBoard = new SquareBoard();
 }
Esempio n. 18
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    public void PlaceUnit(Vector2Int p, UnitType unitType)
    {
        if (units.ContainsKey(p))
        {
            DeleteUnitAt(p);
        }

        Unit unit = BoardHelper.CreateUnit(transform, null, p, unitType);

        units.Add(unit.Position, unit);
    }
Esempio n. 19
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        public void GetNumberOfCombinationsOneSolvedAndSomeProgress()
        {
            var board = new Board();

            board.Rows[0][0].Solved(4);
            board.Rows[0][1].PossibleNumbers = new List <int> {
                1, 2, 3, 5, 6, 7, 8, 9
            };
            var expected = 59 * 9 + 8;

            Assert.AreEqual(expected, BoardHelper.NumberOfCombinations(board));
        }
Esempio n. 20
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        public void RemovePossibleNumbersRowManySolved()
        {
            var numbers1 = new List <int> {
                1, 2, 3, 4, 5, 6, 7, 8, 9
            };
            var numbers1Expected = new List <int> {
                1, 4, 5, 6, 7, 8, 9
            };
            var numbers2 = new List <int> {
                1, 2, 3
            };
            var numbers2Expected = new List <int> {
                1
            };
            var numbers3 = new List <int> {
                2
            };
            var numbers4 = new List <int> {
                3
            };

            var row = new List <Hexa> {
                new Hexa(1)
                {
                    PossibleNumbers = numbers1
                },
                new Hexa(2)
                {
                    PossibleNumbers = numbers2
                },
                new Hexa(3)
                {
                    PossibleNumbers = numbers3
                },
                new Hexa(4)
                {
                    PossibleNumbers = numbers4
                }
            };
            var actual = BoardHelper.RemovePossibleNumbersRow(row);

            Assert.AreEqual(4, row.Count);
            Assert.AreEqual(7, row[0].PossibleNumbers.Count);
            Assert.AreEqual(1, row[1].PossibleNumbers.Count);
            Assert.AreEqual(1, row[2].PossibleNumbers.Count);
            Assert.AreEqual(1, row[3].PossibleNumbers.Count);

            Assert.IsTrue(numbers1Expected.All(n => row[0].PossibleNumbers.Contains(n)));
            Assert.IsTrue(numbers2Expected.All(n => row[1].PossibleNumbers.Contains(n)));
            Assert.IsTrue(row[2].PossibleNumbers.Contains(2));
            Assert.IsTrue(row[3].PossibleNumbers.Contains(3));
        }
Esempio n. 21
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        public void TestExample1()
        {
            var board       = BoardHelper.Example1(new Board());
            var solvedBoard = BoardHelper.solveBoard(board, null, 0);
            var asd         = solvedBoard.Rows.SelectMany(r =>
                                                          r.Where(t => t.PossibleNumbers.Count() == 1)
                                                          .Select(h => h.PossibleNumbers[0])).ToList();
            var actual = String.Join("", solvedBoard.Rows.SelectMany(r =>
                                                                     r.Where(t => t.PossibleNumbers.Count() == 1)
                                                                     .Select(h => h.PossibleNumbers[0])).ToList());

            Assert.AreEqual("5463773526446975838234175667892314554681237753268489547646758", actual);
        }
Esempio n. 22
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        public void GetSmallestNumberNoSolved()
        {
            var hexas = new List <Hexa> {
                new Hexa(1)
                {
                    PossibleNumbers = new List <int> {
                        1, 2, 3
                    }
                }
            };

            Assert.AreEqual(0, BoardHelper.GetSmallestNumber(hexas));
        }
Esempio n. 23
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    public void PlaceTile(Vector2Int p, TileType tileType)
    {
        if (tiles.ContainsKey(p))
        {
            DeleteTileAt(p);
        }

        Tile tile = BoardHelper.CreateTile(
            transform, null, p, tileType
            );

        // Put tile in the dictionary
        tiles.Add(tile.Position, tile);
    }
Esempio n. 24
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    public Vector3[] GetVector3Path(byte startTileId, byte endTileId)
    {
        for (byte i = 0; i < Consts.GRID_SIZE; i++)
        {
            for (byte j = 0; j < Consts.GRID_SIZE; j++)
            {
                visited[i, j] = false;
            }
        }

        GridPosition startV = BoardHelper.GetColRowFromTileId(startTileId);

        queue.Enqueue(startTileId);
        parent[startTileId]             = NO_PARENT;
        pathSize                        = 0;
        visited[startV.Col, startV.Row] = true;

        while (queue.Count > 0)
        {
            byte currentTile = queue.Dequeue();

            if (currentTile == endTileId)
            {
                queue.Clear();
                break;
            }

            int topX = BoardHelper.GetColRowFromTileId(currentTile).Col;
            int topY = BoardHelper.GetColRowFromTileId(currentTile).Row;

            for (byte i = 0; i < 4; i++)
            {
                if (topX + dx[i] >= 0 && topX + dx[i] < Consts.GRID_SIZE && topY + dy[i] >= 0 && topY + dy[i] < Consts.GRID_SIZE)
                {
                    GridPosition adjecentTile = new GridPosition(topX + dx[i], topY + dy[i]);

                    if (!visited[adjecentTile.Col, adjecentTile.Row] &&
                        !GetTileFromList(BoardHelper.GetTileIdFromColRow(adjecentTile)).isOccupied)
                    {
                        queue.Enqueue(BoardHelper.GetTileIdFromColRow(adjecentTile));
                        visited[adjecentTile.Col, adjecentTile.Row]           = true;
                        parent[BoardHelper.GetTileIdFromColRow(adjecentTile)] = currentTile;
                    }
                }
            }
        }

        return(GetPathList(endTileId).ConvertAll(new Converter <byte, Vector3>(GetVectorFromTileId)).ToArray());
    }
Esempio n. 25
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    public void PlaceUnit(Vector2Int p, UnitType unitType)
    {
        if (units.ContainsKey(p))
        {
            BoardHelper.DeleteUnitAt(p, ref units);
        }

        Unit unit = BoardHelper.CreateUnit(
            Container.transform,
            this,
            p,
            unitType);

        units.Add(unit.Position, unit);
    }
Esempio n. 26
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        public void TestInitialize()
        {
            var group = new PropertyGroup();

            _parkPlace = new BuildableSquare("Park Place", 0, group, 350, 200, 200, 400, 600, 1000, 1500, 1800);
            _boardwalk = new BuildableSquare("Boardwalk", 0, group, 400, 200, 300, 600, 800, 1200, 1600, 2000);

            IDie[] dice  = { new Die(), new Die() };
            var    board = BoardHelper.GetBoard();

            _roller = new Player("Roller", dice, board);
            _roller.AddCash(2000);
            _owner = new Player("Owner", dice, board);
            _owner.AddCash(2000);
        }
Esempio n. 27
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        public void PawnEnPassantPass()
        {
            //Setup
            var board = new Board
            {
                Top    = Side.White,
                Bottom = Side.Black
            };
            var grid = BoardHelper.GetEmptyBoard();
            var row1 = BoardHelper.GetEmptyRow();
            var row2 = BoardHelper.GetEmptyRow();
            var pawn = new Peice
            {
                Type = PeiceType.Pawn,
                Side = Side.White,
                X    = 0,
                Y    = 4
            };

            var enPassantPrev = new Peice
            {
                Type     = PeiceType.Pawn,
                Side     = Side.Black,
                X        = 1,
                Y        = 2,
                HasMoved = true
            };

            var enPassant = new Peice
            {
                Type     = PeiceType.Pawn,
                Side     = Side.Black,
                X        = 1,
                Y        = 4,
                HasMoved = true
            };

            row1[4] = pawn;
            row2[4] = enPassant;

            grid[0] = row1;
            grid[1] = row2;
            board.SetGrid(grid);

            board.RecordMove(enPassantPrev, enPassant);
            Assert.True(Pawn.CanMove(board, pawn, 1, 1).Success);
        }
Esempio n. 28
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        private static void TestFourTanksTryingToMoveIntoAWall()
        {
            TestHelper.DisplayTestTitle("Test 4 tanks each trying to move into a wall");

            bool[,] isAWall = new bool[20, 20];
            Rectangle walls = new Rectangle(8, 8, 12, 12);

            BoardHelper.AddWallsToBoard(ref isAWall, walls);

            Unit[] tanks   = new Unit[Constants.TANK_COUNT];
            Unit   topUnit = new Unit
            {
                X         = 10,
                Y         = 5,
                Direction = Direction.DOWN,
                Action    = Core.Action.DOWN
            };
            Unit rightUnit = new Unit
            {
                X         = 15,
                Y         = 10,
                Direction = Direction.LEFT,
                Action    = Core.Action.LEFT
            };
            Unit bottomUnit = new Unit
            {
                X         = 10,
                Y         = 15,
                Direction = Direction.UP,
                Action    = Core.Action.UP
            };
            Unit leftUnit = new Unit
            {
                X         = 5,
                Y         = 10,
                Direction = Direction.RIGHT,
                Action    = Core.Action.RIGHT
            };

            tanks[0] = topUnit;
            tanks[1] = rightUnit;
            tanks[2] = bottomUnit;
            tanks[3] = leftUnit;

            MoveStatus[] expectedStatuses = { MoveStatus.Cancelled, MoveStatus.Cancelled, MoveStatus.Cancelled, MoveStatus.Cancelled };
            TestHelper.DisplayBoardResolveAndCheckExpectations("FourTanksMovingIntoAWall", ref isAWall, expectedStatuses, tanks, imageFolderPath: ImageFolderPath);
        }
Esempio n. 29
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        public void CastleMoveCastlePass()
        {
            //Setup
            var board = new Board()
            {
                Top    = Side.White,
                Bottom = Side.Black
            };
            var grid     = BoardHelper.GetEmptyBoard();
            var firstRow = BoardHelper.GetEmptyRow();
            var kingRow  = BoardHelper.GetEmptyRow();
            var lastRow  = BoardHelper.GetEmptyRow();

            var leftRook = new Peice
            {
                Type = PeiceType.Castle,
                X    = 0,
                Y    = 0
            };

            var rightRook = new Peice
            {
                Type = PeiceType.Castle,
                X    = 7,
                Y    = 0
            };

            var king = new Peice
            {
                Type = PeiceType.King,
                X    = 5,
                Y    = 0
            };

            firstRow[0] = leftRook;
            kingRow[0]  = king;
            lastRow[0]  = rightRook;

            grid[0] = firstRow;
            grid[5] = kingRow;
            grid[7] = lastRow;

            board.SetGrid(grid);

            Assert.True(Castle.CanMove(board, leftRook, 3, 0));
            Assert.True(Castle.CanMove(board, rightRook, -2, 0));
        }
Esempio n. 30
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    IEnumerator IECheckAndCollectAllMatched()
    {
        // yield break;
        for (int i = 0; i < BoardCells.Length; i++)
        {
            for (int j = 0; j < BoardCells[i].Length; j++)
            {
                CollectMatched(BoardHelper.GetAllMatchedCells(BoardCells, new Vector2(i, j)));
                if (CheckAndSetCollectableObjects())
                {
                    yield return(StartCoroutine(IERelocateHexCell()));

                    yield return(IECheckAndCollectAllMatched());
                }
            }
        }
    }