Esempio n. 1
0
        /* static string OldTestGame()
         * {
         *
         *
         *   Console.Clear();
         *   WriteLine("Board height (Min. 8): ");
         *   //WriteLine(">");
         *   var checkHeight = ReadLine();
         *   int height = 0;
         *   if (!int.TryParse(checkHeight, out height))
         *   {
         *       WriteLine("Not an integer");
         *   }
         *
         *   WriteLine("Board width (Min. 8): ");
         *   //WriteLine(">");
         *   var checkWidth = ReadLine();
         *   int width = 0;
         *   if (!int.TryParse(checkWidth, out width))
         *   {
         *       Console.WriteLine("Not an integer");
         *   }
         *
         *   width = Convert.ToInt32(checkWidth);
         *   height = Convert.ToInt32(checkHeight);
         *
         *   var game2 = new BoardDimOld(height, width);
         *   var doIt = false;
         *   do
         *   {
         *
         *
         *       if (height < 8 || width < 8)
         *       {
         *           Console.WriteLine("Too small. Minimal board size is 8x8");
         *       }
         *
         *       else if (height > 30 || width > 30)
         *       {
         *           Console.WriteLine("Too big. Maximum board size is 30x30");
         *       }
         *
         *
         *   } while (!doIt);
         *
         *   return "GAME OVER!!";
         *
         *
         *
         *
         * }
         */

        static string SaveGameState()
        {
            var game = new BoardDim(_settings);

            BoardDim.Mines.MinesSetter(_settings.BoardHeight, _settings.BoardWidth);
            return("");
        }
Esempio n. 2
0
            /*
             * public static void PrintBoard(Engine.BoardDim game)
             * {
             *  var g = new Engine.BoardDim.Mines();
             * // g.GetMineCount();
             *
             *
             *
             *
             *
             *  var board = game.GetBoard();
             *  for (int yIndex = 0; yIndex < game.BoardHeight; yIndex++)
             *  {
             *      var line = "";
             *      for (int xIndex = 0; xIndex < game.BoardWidth; xIndex++)
             *      {
             *
             *          line = line + " " + GetSingleState(board[yIndex, xIndex]) + " ";
             *          if (xIndex < game.BoardWidth - 1)
             *          {
             *              line = line + _verticalSeparator;
             *          }
             *      }
             *
             *      Console.WriteLine(line);
             *
             *      if (yIndex < game.BoardHeight - 1)
             *      {
             *          line = "";
             *          for (int xIndex = 0; xIndex < game.BoardWidth; xIndex++)
             *          {
             *              line = line + _horizontalSeparator+ _horizontalSeparator+ _horizontalSeparator;
             *              if (xIndex < game.BoardWidth - 1)
             *              {
             *                  line = line +_centerSeparator;
             *              }
             *          }
             *          Console.WriteLine(line);
             *      }
             *
             *
             *  }
             *
             * }
             */

            public static void PrintBoard(BoardDim game)
            {
                var board = game.GetBoard();

                var line = "      ";

                for (int i = 0; i < game.BoardWidth; i++)
                {
                    line += (i + 1).ToString().PadRight(4, ' ');
                }
                Console.WriteLine(line);
                for (int yIndex = 0; yIndex < game.BoardHeight + 1; yIndex++)
                {
                    line = "    |";
                    for (int xIndex = 0; xIndex < game.BoardWidth; xIndex++)
                    {
                        line += _horizontalSeparator + _horizontalSeparator + _horizontalSeparator;
                        if (xIndex < game.BoardWidth - 1)
                        {
                            line += _centerSeparator;
                        }
                        else
                        {
                            line += _verticalSeparator;
                        }
                    }
                    Console.WriteLine(line);
                    if (yIndex < game.BoardHeight)
                    {
                        line = "";
                        line = line + (yIndex + 1).ToString().PadLeft(3, ' ') + " |";
                        for (int xIndex = 0; xIndex < game.BoardWidth; xIndex++)
                        {
                            line = line + " " + GetSingleState(board[yIndex, xIndex]) + " ";

                            if (xIndex < game.BoardWidth)
                            {
                                line += _verticalSeparator;
                            }
                        }

                        line = line + " " + (yIndex + 1).ToString();

                        Console.WriteLine(line);
                    }
                }
                line = "      ";
                for (int i = 0; i < game.BoardWidth; i++)
                {
                    line += (i + 1).ToString().PadRight(4, ' ');
                }
                Console.WriteLine(line);
            }
Esempio n. 3
0
        static string TestGame()
        {
            var game = new BoardDim(_settings);

            Console.WriteLine();

            var done = false;

            do
            {
                Console.Clear();
                GameUI.PrintBoard(game);
                BoardDim.Mines.MinesSetter(_settings.BoardHeight, _settings.BoardWidth);

                var userXint     = 0;
                var userYint     = 0;
                var userCanceled = false;

                (userYint, userCanceled) = GetUserIntInput("Enter Y coordinate", 1, 30, 0);
                if (!userCanceled)
                {
                    (userXint, userCanceled) = GetUserIntInput("Enter X coordinate", 1, 30, 0);
                }

                if (userYint > _settings.BoardHeight || userXint > _settings.BoardWidth)
                {
                    Console.WriteLine("Out of Range");
                }

                if (userCanceled)
                {
                    done = true;
                }
                else
                {
                    game.Move(userYint - 1, userXint - 1);
                }

                var h = Engine.BoardDim.Board;
                _boardState = BoardDim.Board;
                GameConfigHandler.SaveCellState(_boardState);
            } while (!done);



            return("GAME OVER!!");
        }