void square_Click(object sender, BoardClickEventArgs e) { if (Click != null) { Click(this, e); } }
private void OnMouseDown(object sender, MouseButtonEventArgs e) { if (isAnimating) { return; } double x = e.GetPosition(this).X - BorderStrokeThickness; double actualCellWidth = (((Grid)sender).ActualWidth - 2 * BorderStrokeThickness) / 7; int columnClicked = (int)(x / actualCellWidth); if (columnClicked > 6) { columnClicked = 6; } if (columnClicked < 0) { columnClicked = 0; } BoardClickEventArgs args = new BoardClickEventArgs { ColumnClicked = columnClicked }; BoardClick?.Invoke(sender, args); }
void square_Click(object sender, BoardClickEventArgs e) { if (Click != null && Hand != null) { int variantX = e.PiecePosition.X / PieceSizeX; int variantY = e.PiecePosition.Y / PieceSizeY; int ind = variantX + variantY * PieceCountX; if (ind >= Hand.HandPieces.Count) { return; } Click(this, new HandClickEventArgs(Hand.HandPieces[ind])); } }
static public void Press_Down(BoardClickEventArgs e) { if (e.key == KeyCode.Space && e.IsDown) { Console.WriteLine(new Vector2(Pos_Hei, Pos_Wid)); if (Pos_Hei == -1) { Clean_Old(); } if (Game.State_of_Game != 2) { Game.Do_it(); } } else if (e.key == KeyCode.Up && e.IsDown && Pos_Hei > 0) { Pos_Hei -= 1; } else if (e.key == KeyCode.Down && e.IsDown && Pos_Hei < Height_Cnt - 1) { Pos_Hei += 1; } else if (e.key == KeyCode.Left && e.IsDown && Pos_Wid > 0) { Pos_Wid -= 1; } else if (e.key == KeyCode.Right && e.IsDown && Pos_Wid < Width_Cnt - 1) { Pos_Wid += 1; } else if (e.key == KeyCode.F5 && e.IsDown) { Clean_Old(); } }
protected override void OnKeyDown(object sender, BoardClickEventArgs e) { SweeperSource.Press_Down(e); base.OnKeyDown(sender, e); }
void Board_Click(object sender, BoardClickEventArgs e) { (DataContext as GameCoordinator).OnBoardClick(e.PiecePosition); }