public void BoardManagerShouldKnowIfThereIsATie()
        {
            BoardChecker target = new BoardChecker();
            BoardManager board = new BoardManager();
            HumanPlayer playerOne = new HumanPlayer('X');
            ComputerPlayer playerTwo = new ComputerPlayer('O');

            board.LogMove(playerOne.MakeMove(1, 1));
            board.LogMove(playerTwo.MakeMove(0, 0));
            board.LogMove(playerOne.MakeMove(0, 1));
            board.LogMove(playerTwo.MakeMove(2, 1));
            board.LogMove(playerOne.MakeMove(0, 2));
            board.LogMove(playerTwo.MakeMove(2, 0));
            board.LogMove(playerOne.MakeMove(1, 0));
            board.LogMove(playerTwo.MakeMove(1, 2));
            board.LogMove(playerOne.MakeMove(2, 2));

            Assert.AreEqual(true, target.CheckForTie(board.boardArray));
        }