public void CountNumberOfBackwardDiagonalRunsTest()
        {
            IBoard board = BoardCreator.GetBoardWithBackwardDiagonalLine(NumberOfPiecesInALine);

            IBoardAnalytics boardAnalytics = new BoardAnalytics();
            int             numberOfRuns   = boardAnalytics.NumberOfPiecesInARowOnBoard(NumberOfPiecesInALine, BoardCreator.PlayerOneGamePiece, board);

            Assert.AreEqual(numberOfRuns, 1);
        }
Esempio n. 2
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        /// <summary>
        /// Get the players self defined score of the current state of the board.
        /// </summary>
        /// <param name="board">Game board.</param>
        /// <returns>Score of the board.</returns>
        public long GetBoardScore(IBoard board)
        {
            long            boardScore     = 0;
            IBoardAnalytics boardAnalytics = new BoardAnalytics();

            var opponentsGamePiece = GamePiece == ConnectFourGame.PlayerOneGamePiece
                ? ConnectFourGame.PlayerTwoGamePiece
                : ConnectFourGame.PlayerOneGamePiece;

            // Get score for making the move
            boardScore += boardAnalytics.NumberOfPiecesInARowOnBoard(Board.Board.TwoInARow, GamePiece, board) * Characteristics.ScoreConnectTwo;
            boardScore += boardAnalytics.NumberOfPiecesInARowOnBoard(Board.Board.ThreeInARow, GamePiece, board) * Characteristics.ScoreConnectThree;
            boardScore += boardAnalytics.NumberOfPiecesInARowOnBoard(Board.Board.FourInARow, GamePiece, board) * Characteristics.ScoreConnectFour;

            // Subtract points for the potential move the opponent gets
            boardScore += boardAnalytics.NumberOfPiecesInARowOnBoard(Board.Board.TwoInARow, opponentsGamePiece, board) * Characteristics.ScoreGivingConnectTwo;
            boardScore += boardAnalytics.NumberOfPiecesInARowOnBoard(Board.Board.ThreeInARow, opponentsGamePiece, board) * Characteristics.ScoreGivingConnectThree;
            boardScore += boardAnalytics.NumberOfPiecesInARowOnBoard(Board.Board.FourInARow, opponentsGamePiece, board) * Characteristics.ScoreGivingConnectFour;

            return(boardScore);
        }