Esempio n. 1
0
    private void BuildPathNextTo(IntVector2 position)
    {
        // If we're standing on the target, find the neighbor with the lowest
        // movement cost and move into it.
        if (this.position == position)
        {
            Board.Tile tile   = BoardManager.Board.GetTile(position);
            Board.Tile moveTo = null;
            foreach (Board.Tile neighbor in tile.GetNeighbors())
            {
                if (
                    moveTo == null ||
                    moveTo.GetHinderance() > neighbor.GetHinderance()
                    )
                {
                    moveTo = neighbor;
                }
            }

            if (moveTo.GetHinderance() < AStarResolver.MAX_COST)
            {
                path = new Queue <IntVector2>();
                path.Enqueue(moveTo.position);
            }
        }
        else
        {
            BuildPathTo(position);
            RemoveLastPathItem();
        }
    }
Esempio n. 2
0
    private ulong GetTileCost(IntVector2 pos)
    {
        Board.Tile tile = board.GetTile(pos);
        if (tile == null)
        {
            return(MAX_COST);
        }

        return(tile.GetHinderance());
    }