static void Main(string[] args) { double advance = 0; var ft = ImportFont.InitializeFreetype(); var font = ImportFont.LoadFont(ft, "test.otf"); var shape = ImportFont.LoadGlyph(font, '曦', ref advance); var msdf = new Bitmap <FloatRgb>(32, 32); var generator = Generate.Msdf(); generator.Output = msdf; generator.Range = 0.5; generator.Scale = new Vector2(2.0); generator.Translate = new Vector2(2, 2); for (int i = 0; i < 5; ++i) { shape.Normalize(); Coloring.EdgeColoringSimple(shape, 3.0); generator.Shape = shape; generator.Compute(); if (i % 100 == 0) { System.Console.WriteLine(i); } } Bmp.SaveBmp(msdf, "output.bmp"); { // MDSF Text var rast = new Bitmap <float>(1024, 1024); Render.RenderSdf(rast, msdf, 0.5); Bmp.SaveBmp(rast, "rasterized.bmp"); } ImportFont.DestroyFont(font); ImportFont.DeinitializeFreetype(ft); }