Esempio n. 1
0
        public static void resetClassLevel(this UnitEntityData ch)
        {
            // TODO - this doesn't seem to work in BoT either...
            int level = 21;
            int xp    = ch.Descriptor.Progression.Experience;
            BlueprintStatProgression xpTable = BlueprintRoot.Instance.Progression.XPTable;

            for (int i = 20; i >= 1; i--)
            {
                int xpBonus = xpTable.GetBonus(i);

                Logger.Log(i + ": " + xpBonus + " | " + xp);

                if ((xp - xpBonus) >= 0)
                {
                    Logger.Log(i + ": " + (xp - xpBonus));
                    level = i;
                    break;
                }
            }
            ch.Descriptor.Progression.CharacterLevel = level;
        }
Esempio n. 2
0
        public static void OnGUI()
        {
            var player        = Game.Instance.Player;
            var filterChoices = GetPartyFilterChoices();

            if (filterChoices == null)
            {
                return;
            }

            charToAdd    = null;
            charToRemove = null;
            var characterListFunc = UI.TypePicker <List <UnitEntityData> >(
                null,
                ref Main.settings.selectedPartyFilter,
                filterChoices
                );
            var characterList = characterListFunc.func();
            var mainChar      = GameHelper.GetPlayerCharacter();

            if (characterListFunc.name == "Nearby")
            {
                UI.Slider("Nearby Distance", ref nearbyRange, 1f, 200, 25, 0, " meters", UI.Width(250));
                characterList = characterList.OrderBy((ch) => ch.DistanceTo(mainChar)).ToList();
            }
            UI.Space(20);
            int chIndex = 0;

            respecableCount = 0;
            var  selectedCharacter = GetSelectedCharacter();
            bool isWide            = Main.IsWide;

            foreach (UnitEntityData ch in characterList)
            {
                var classData = ch.Progression.Classes;
                // TODO - understand the difference between ch.Progression and ch.Descriptor.Progression
                UnitProgressionData      progression = ch.Descriptor.Progression;
                BlueprintStatProgression xpTable     = BlueprintRoot.Instance.Progression.XPTable;
                int level       = progression.CharacterLevel;
                int mythicLevel = progression.MythicExperience;
                var spellbooks  = ch.Spellbooks;
                var spellCount  = spellbooks.Sum((sb) => sb.GetAllKnownSpells().Count());
                using (UI.HorizontalScope()) {
                    UI.Label(ch.CharacterName.orange().bold(), UI.Width(200));
                    UI.Space(25);
                    float distance = mainChar.DistanceTo(ch);;
                    UI.Label(distance < 1 ? "" : distance.ToString("0") + "m", UI.Width(75));
                    UI.Space(25);
                    UI.Label("lvl".green() + $": {level}", UI.Width(75));
                    // Level up code adapted from Bag of Tricks https://www.nexusmods.com/pathfinderkingmaker/mods/2
                    if (player.AllCharacters.Contains(ch))
                    {
                        if (progression.Experience < xpTable.GetBonus(level + 1) && level < 20)
                        {
                            UI.ActionButton("+1", () => {
                                progression.AdvanceExperienceTo(xpTable.GetBonus(level + 1), true);
                            }, UI.Width(70));
                        }
                        else if (progression.Experience >= xpTable.GetBonus(level + 1) && level < 20)
                        {
                            UI.Label("LvUp".cyan().italic(), UI.Width(70));
                        }
                        else
                        {
                            UI.Space(74);
                        }
                    }
                    else
                    {
                        UI.Space(74);
                    }
                    UI.Space(25);
                    UI.Label($"my".green() + $": {mythicLevel}", UI.Width(100));
                    if (player.AllCharacters.Contains(ch))
                    {
                        if (progression.MythicExperience < 10)
                        {
                            UI.ActionButton("+1", () => {
                                progression.AdvanceMythicExperience(progression.MythicExperience + 1, true);
                            }, UI.Width(70));
                        }
                        else
                        {
                            UI.Label("max".cyan(), UI.Width(70));
                        }
                    }
                    else
                    {
                        UI.Space(74);
                    }
                    UI.Space(35);
                    if (!isWide)
                    {
                        ActionsGUI(ch);
                    }
                    UI.Wrap(!Main.IsWide, 303, 0);
                    bool showClasses = ch == selectedCharacter && selectedToggle == ToggleChoice.Classes;
                    if (UI.DisclosureToggle($"{classData.Count} Classes", ref showClasses))
                    {
                        if (showClasses)
                        {
                            selectedCharacter = ch; selectedToggle = ToggleChoice.Classes; Logger.Log($"selected {ch.CharacterName}");
                        }
                        else
                        {
                            selectedToggle = ToggleChoice.None;
                        }
                    }
                    bool showStats = ch == selectedCharacter && selectedToggle == ToggleChoice.Stats;
                    if (UI.DisclosureToggle("Stats", ref showStats, true, isWide ? 150 : 200))
                    {
                        if (showStats)
                        {
                            selectedCharacter = ch; selectedToggle = ToggleChoice.Stats;
                        }
                        else
                        {
                            selectedToggle = ToggleChoice.None;
                        }
                    }
                    UI.Wrap(Main.IsNarrow, 279);
                    bool showFacts = ch == selectedCharacter && selectedToggle == ToggleChoice.Facts;
                    if (UI.DisclosureToggle("Facts", ref showFacts, true, isWide ? 150 : 200))
                    {
                        if (showFacts)
                        {
                            selectedCharacter = ch; selectedToggle = ToggleChoice.Facts;
                        }
                        else
                        {
                            selectedToggle = ToggleChoice.None;
                        }
                    }
                    bool showBuffs = ch == selectedCharacter && selectedToggle == ToggleChoice.Buffs;
                    if (UI.DisclosureToggle("Buffs", ref showBuffs, true, isWide ? 150 : 200))
                    {
                        if (showBuffs)
                        {
                            selectedCharacter = ch; selectedToggle = ToggleChoice.Buffs;
                        }
                        else
                        {
                            selectedToggle = ToggleChoice.None;
                        }
                    }
                    UI.Wrap(Main.IsNarrow, 304);
                    bool showAbilities = ch == selectedCharacter && selectedToggle == ToggleChoice.Abilities;
                    if (UI.DisclosureToggle("Abilities", ref showAbilities, true))
                    {
                        if (showAbilities)
                        {
                            selectedCharacter = ch; selectedToggle = ToggleChoice.Abilities;
                        }
                        else
                        {
                            selectedToggle = ToggleChoice.None;
                        }
                    }
                    UI.Space(25);
                    if (spellCount > 0)
                    {
                        bool showSpells = ch == selectedCharacter && selectedToggle == ToggleChoice.Spells;
                        if (UI.DisclosureToggle($"{spellCount} Spells", ref showSpells, true))
                        {
                            if (showSpells)
                            {
                                selectedCharacter = ch; selectedToggle = ToggleChoice.Spells;
                            }
                            else
                            {
                                selectedToggle = ToggleChoice.None;
                            }
                        }
                    }
                    else
                    {
                        UI.Space(180);
                    }
                    if (isWide)
                    {
                        ActionsGUI(ch);
                    }
                }
                if (!Main.IsWide)
                {
                    UI.Div(20, 20);
                }
                if (selectedCharacter != spellbookEditCharacter)
                {
                    editSpellbooks         = false;
                    spellbookEditCharacter = null;
                }
                if (selectedCharacter != multiclassEditCharacter)
                {
                    editMultiClass          = false;
                    multiclassEditCharacter = null;
                }
                if (ch == selectedCharacter && selectedToggle == ToggleChoice.Classes)
                {
#if DEBUG
                    UI.Div(100, 20);
                    using (UI.HorizontalScope()) {
                        UI.Space(100);
                        UI.Toggle("Multiple Classes On Level-Up", ref settings.toggleMulticlass, 0);
                        if (settings.toggleMulticlass)
                        {
                            UI.Space(39);
                            if (UI.DisclosureToggle("Config".orange().bold(), ref editMultiClass))
                            {
                                multiclassEditCharacter = selectedCharacter;
                            }
                            UI.Space(25);
                            UI.Label("Experimental Preview ".magenta() + "See 'Level Up + Multiclass' for more options".green());
                        }
                        else
                        {
                            UI.Space(50);  UI.Label("Experimental Preview ".magenta());
                        }
                    }
#endif
                    UI.Div(100, 20);
                    if (editMultiClass)
                    {
                        var multiclassSet = ch.GetMulticlassSet();
                        MulticlassPicker.OnGUI(multiclassSet);
                        ch.SetMulticlassSet(multiclassSet);
                    }
                    else
                    {
                        var prog = ch.Descriptor.Progression;
                        using (UI.HorizontalScope()) {
                            UI.Space(100);
                            UI.Label("Character Level".cyan(), UI.Width(250));
                            UI.ActionButton("<", () => prog.CharacterLevel = Math.Max(0, prog.CharacterLevel - 1), UI.AutoWidth());
                            UI.Space(25);
                            UI.Label("level".green() + $": {prog.CharacterLevel}", UI.Width(100f));
                            UI.ActionButton(">", () => prog.CharacterLevel = Math.Min(20, prog.CharacterLevel + 1), UI.AutoWidth());
                            UI.Space(25);
                            UI.ActionButton("Reset", () => ch.resetClassLevel(), UI.Width(125));
                            UI.Space(23);
                            UI.Label("This directly changes your character level but will not change exp or adjust any features associated with your character. To do a normal level up use +1 Lvl above".green());
                        }
                        UI.Div(0, 25);
                        using (UI.HorizontalScope()) {
                            UI.Space(100);
                            UI.Label("Mythic Level".cyan(), UI.Width(250));
                            UI.ActionButton("<", () => prog.MythicLevel = Math.Max(0, prog.MythicLevel - 1), UI.AutoWidth());
                            UI.Space(25);
                            UI.Label("my lvl".green() + $": {prog.MythicLevel}", UI.Width(100f));
                            UI.ActionButton(">", () => prog.MythicLevel = Math.Min(10, prog.MythicLevel + 1), UI.AutoWidth());
                            UI.Space(175);
                            UI.Label("This directly changes your mythic level but will not adjust any features associated with your character. To do a normal mythic level up use +1 my above".green());
                        }
                        foreach (var cd in classData)
                        {
                            UI.Div(100, 20);
                            using (UI.HorizontalScope()) {
                                UI.Space(100);
                                UI.Label(cd.CharacterClass.Name.orange(), UI.Width(250));
                                UI.ActionButton("<", () => cd.Level = Math.Max(0, cd.Level - 1), UI.AutoWidth());
                                UI.Space(25);
                                UI.Label("level".green() + $": {cd.Level}", UI.Width(100f));
                                var maxLevel = cd.CharacterClass.Progression.IsMythic ? 10 : 20;
                                UI.ActionButton(">", () => cd.Level = Math.Min(maxLevel, cd.Level + 1), UI.AutoWidth());
                                UI.Space(175);
                                UI.Label(cd.CharacterClass.Description.green(), UI.AutoWidth());
                            }
                        }
                    }
                }
                if (ch == selectedCharacter && selectedToggle == ToggleChoice.Stats)
                {
                    UI.Div(100, 20, 755);
                    var alignment = ch.Descriptor.Alignment.Value;
                    using (UI.HorizontalScope()) {
                        UI.Space(100);
                        UI.Label("Alignment", UI.Width(425));
                        UI.Label($"{alignment.Name()}".color(alignment.Color()).bold(), UI.Width(1250f));
                    }
                    using (UI.HorizontalScope()) {
                        UI.Space(528);
                        int alignmentIndex = Array.IndexOf(alignments, alignment);
                        var titles         = alignments.Select(
                            a => a.Acronym().color(a.Color()).bold()).ToArray();
                        if (UI.SelectionGrid(ref alignmentIndex, titles, 3, UI.Width(250f)))
                        {
                            ch.Descriptor.Alignment.Set(alignments[alignmentIndex]);
                        }
                    }
                    UI.Div(100, 20, 755);
                    using (UI.HorizontalScope()) {
                        UI.Space(100);
                        UI.Label("Size", UI.Width(425));
                        var size = ch.Descriptor.State.Size;
                        UI.Label($"{size}".orange().bold(), UI.Width(175));
                    }
                    using (UI.HorizontalScope()) {
                        UI.Space(528);
                        UI.EnumGrid(
                            () => ch.Descriptor.State.Size,
                            (s) => ch.Descriptor.State.Size = s,
                            3, UI.Width(600));
                    }
                    using (UI.HorizontalScope()) {
                        UI.Space(528);
                        UI.ActionButton("Reset", () => { ch.Descriptor.State.Size = ch.Descriptor.OriginalSize; }, UI.Width(197));
                    }
                    UI.Div(100, 20, 755);
                    foreach (StatType obj in Enum.GetValues(typeof(StatType)))
                    {
                        StatType        statType        = (StatType)obj;
                        ModifiableValue modifiableValue = ch.Stats.GetStat(statType);
                        if (modifiableValue != null)
                        {
                            String key         = $"{ch.CharacterName}-{statType.ToString()}";
                            var    storedValue = statEditorStorage.ContainsKey(key) ? statEditorStorage[key] : modifiableValue.BaseValue;
                            var    statName    = statType.ToString();
                            if (statName == "BaseAttackBonus" || statName == "SkillAthletics")
                            {
                                UI.Div(100, 20, 755);
                            }
                            using (UI.HorizontalScope()) {
                                UI.Space(100);
                                UI.Label(statName, UI.Width(400f));
                                UI.Space(25);
                                UI.ActionButton(" < ", () => {
                                    modifiableValue.BaseValue -= 1;
                                    storedValue = modifiableValue.BaseValue;
                                }, UI.AutoWidth());
                                UI.Space(20);
                                UI.Label($"{modifiableValue.BaseValue}".orange().bold(), UI.Width(50f));
                                UI.ActionButton(" > ", () => {
                                    modifiableValue.BaseValue += 1;
                                    storedValue = modifiableValue.BaseValue;
                                }, UI.AutoWidth());
                                UI.Space(25);
                                UI.ActionIntTextField(ref storedValue, statType.ToString(), (v) => {
                                    modifiableValue.BaseValue = v;
                                }, null, UI.Width(75));
                                statEditorStorage[key] = storedValue;
                            }
                        }
                    }
                }
                if (ch == selectedCharacter && selectedToggle == ToggleChoice.Facts)
                {
                    FactsEditor.OnGUI(ch, ch.Progression.Features.Enumerable.ToList());
                }
                if (ch == selectedCharacter && selectedToggle == ToggleChoice.Buffs)
                {
                    FactsEditor.OnGUI(ch, ch.Descriptor.Buffs.Enumerable.ToList());
                }
                if (ch == selectedCharacter && selectedToggle == ToggleChoice.Abilities)
                {
                    FactsEditor.OnGUI(ch, ch.Descriptor.Abilities.Enumerable.ToList());
                }
                if (ch == selectedCharacter && selectedToggle == ToggleChoice.Spells)
                {
                    UI.Space(20);
                    var names  = spellbooks.Select((sb) => sb.Blueprint.GetDisplayName()).ToArray();
                    var titles = names.Select((name, i) => $"{name} ({spellbooks.ElementAt(i).CasterLevel})").ToArray();
                    if (spellbooks.Any())
                    {
                        using (UI.HorizontalScope()) {
                            UI.SelectionGrid(ref selectedSpellbook, titles, 7, UI.Width(1581));
                            if (selectedSpellbook > names.Count())
                            {
                                selectedSpellbook = 0;
                            }
                            //                        UI.DisclosureToggle("Edit", ref editSpellbooks);
                        }
                        var spellbook = spellbooks.ElementAt(selectedSpellbook);
                        if (editSpellbooks)
                        {
                            spellbookEditCharacter = ch;
                            var blueprints = BlueprintExensions.GetBlueprints <BlueprintSpellbook>().OrderBy((bp) => bp.GetDisplayName());
                            BlueprintListUI.OnGUI(ch, blueprints, 100);
                        }
                        else
                        {
                            var maxLevel    = spellbook.Blueprint.MaxSpellLevel;
                            var casterLevel = spellbook.CasterLevel;
                            using (UI.HorizontalScope()) {
                                UI.EnumerablePicker <int>(
                                    "Spell Level".bold() + " (count)",
                                    ref selectedSpellbookLevel,
                                    Enumerable.Range(0, casterLevel + 1),
                                    0,
                                    (lvl) => {
                                    var levelText  = lvl <= casterLevel ? $"L{lvl}".bold() : $"L{lvl}".grey();
                                    var knownCount = spellbook.GetKnownSpells(lvl).Count();
                                    var countText  = knownCount > 0 ? $" ({knownCount})".white() : "";
                                    return(levelText + countText);
                                },
                                    UI.AutoWidth()
                                    );
                                if (casterLevel < maxLevel)
                                {
                                    UI.ActionButton("+1 Caster Level", () => spellbook.AddBaseLevel());
                                }
                            }
                            FactsEditor.OnGUI(ch, spellbook, selectedSpellbookLevel);
                        }
                    }
#if false
                    else
                    {
                        spellbookEditCharacter = ch;
                        editSpellbooks         = true;
                        var blueprints = BlueprintExensions.GetBlueprints <BlueprintSpellbook>().OrderBy((bp) => bp.GetDisplayName());
                        BlueprintListUI.OnGUI(ch, blueprints, 100);
                    }
#endif
                }
                if (selectedCharacter != GetSelectedCharacter())
                {
                    selectedCharacterIndex = characterList.IndexOf(selectedCharacter);
                }
                chIndex += 1;
            }
            UI.Space(25);
            if (respecableCount > 0)
            {
                UI.Label($"{respecableCount} characters".yellow().bold() + " can be respecced. Pressing Respec will close the mod window and take you to character level up".orange());
                UI.Label("WARNING".yellow().bold() + " this feature is ".orange() + "EXPERIMENTAL".yellow().bold() + " and uses unreleased and likely buggy code.".orange());
                UI.Label("BACK UP".yellow().bold() + " before playing with this feature.You will lose your mythic ranks but you can restore them in this Party Editor.".orange());
            }
            UI.Space(25);
            if (charToAdd != null)
            {
                UnitEntityDataUtils.AddCompanion(charToAdd);
            }
            if (charToRemove != null)
            {
                UnitEntityDataUtils.RemoveCompanion(charToRemove);
            }
        }
        public static void Render()
        {
            GL.BeginVertical("box");
            GL.BeginHorizontal();
            settings.showPartyStatisticsCategory = GL.Toggle(settings.showPartyStatisticsCategory, RichTextUtils.MainCategoryFormat(Strings.GetText("mainCategory_PartyStats")), GL.ExpandWidth(false));
            if (!settings.showPartyStatisticsCategory)
            {
                GL.EndHorizontal();
            }
            else
            {
                MenuTools.FlexibleSpaceCategoryMenuElementsEndHorizontal("PartyOptions");

                GL.Space(10);

                MenuTools.ToggleButton(ref settings.toggleAccessRemoteCharacters, "buttonToggle_AccessRemoteCharacters", "tooltip_AccessRemoteCharacters", nameof(settings.toggleAccessRemoteCharacters));

                MenuTools.ToggleButtonActions(ref settings.toggleShowAllPartyPortraits, GroupControllerUtils.NaviBlockShowAllPartyMembers, GroupControllerUtils.NaviBlockShowDefault, "buttonToggle_ShowAllPartyPortraits", "tooltip_ShowAllPartyPortraits", nameof(settings.toggleShowAllPartyPortraits));

                GL.Space(10);

                GL.BeginHorizontal();
                Storage.statsFilterUnitEntityDataIndex = GL.SelectionGrid(Storage.statsFilterUnitEntityDataIndex, unitEntityDataFiltersArray, 3);
                GL.EndHorizontal();
                Player player = Game.Instance.Player;
                switch (Storage.statsFilterUnitEntityDataIndex)
                {
                case 0:
                    Storage.statsUnitEntityData = player.Party;
                    break;

                case 1:
                    Storage.statsUnitEntityData = player.ControllableCharacters;
                    break;

                case 2:
                    Storage.statsUnitEntityData = player.ActiveCompanions;
                    break;

                case 3:
                    Storage.statsUnitEntityData = player.AllCharacters;
                    break;

                case 4:
                    Storage.statsUnitEntityData = PartyUtils.GetRemoteCompanions();
                    break;

                case 5:
                    Storage.statsUnitEntityData = PartyUtils.GetCustomCompanions();
                    break;

                case 6:
                    Storage.statsUnitEntityData = PartyUtils.GetPets();
                    break;
                }
                if (Storage.statsFilterUnitEntityDataIndex != Storage.statsFilterUnitEntityDataIndexOld)
                {
                    Storage.reloadPartyStats = true;
                    Storage.statsFilterUnitEntityDataIndexOld = Storage.statsFilterUnitEntityDataIndex;
                }

                GL.Space(10);

                if (Storage.statsUnitEntityData.Any())
                {
                    if (Storage.reloadPartyStats)
                    {
                        Storage.statsSelectedControllableCharacterIndex = 0;
                        Storage.statsPartyMembers = Storage.statsUnitEntityData;
                        Storage.statsControllableCharacterNamesList.Clear();
                        foreach (UnitEntityData controllableCharacter in Storage.statsUnitEntityData)
                        {
                            Storage.statsControllableCharacterNamesList.Add(controllableCharacter.CharacterName);
                        }
                        Storage.reloadPartyStats = false;
                    }
                    if (!Storage.reloadPartyStats)
                    {
                        GL.BeginHorizontal();
                        Storage.statsSelectedControllableCharacterIndex = GL.SelectionGrid(Storage.statsSelectedControllableCharacterIndex, Storage.statsControllableCharacterNamesList.ToArray(), 6);
                        GL.EndHorizontal();

                        GL.Space(10);

                        GL.BeginVertical("box");
                        if (Storage.statsFilterUnitEntityDataIndex != 4)
                        {
                            MenuTools.SingleLineLabelGt("warning_SelectRemoteCharacters");
                        }
                        else
                        {
                            if (GL.Button(MenuTools.TextWithTooltip("button_AddRemoteCompanionToParty", "tooltip_AddRemoteCompanionToParty", false), GL.ExpandWidth(false)))
                            {
                                UnitEntityDataUtils.AddCompanion(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex]);
                            }
                            GL.Space(10);
                            if (!StringUtils.ToToggleBool(settings.toggleShowAllPartyPortraits) && Game.Instance.Player.Party.Count > 6)
                            {
                                MenuTools.SingleLineLabelGt("warning_PartyLimitShowAllPartyPortraits");
                            }
                        }
                        GL.EndVertical();

                        GL.Space(10);

                        MainMenu.CurrentHitPointsOptions();

                        GL.Space(10);

                        MainMenu.ChangeName();

                        GL.Space(10);

                        MainMenu.ChangeGender();

                        GL.Space(10);


                        MainMenu.ClassData();

                        GL.Space(10);

                        //Menu.RaceData();

                        //GL.Space(10);

                        /*
                         * if (GL.Button(MenuTools.TextWithTooltip("button_RemoveEquippedItems", "tooltip_RemoveEquippedItems", false), GL.ExpandWidth(false)))
                         * {
                         *  foreach (ItemEntity itemEntity in Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Inventory.Items)
                         *  {
                         *      if (itemEntity.Owner == Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor)
                         *      {
                         *          itemEntity.HoldingSlot.RemoveItem();
                         *      }
                         *  }
                         * }
                         * GL.Space(10);*/

                        GL.BeginVertical("box");
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_ResetCharacterLevel", "tooltip_ResetCharacterLevel", false), GL.ExpandWidth(false)))
                        {
                            int level = 21;
                            int xp    = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression.Experience;
                            BlueprintStatProgression xpTable = BlueprintRoot.Instance.Progression.XPTable;

                            for (int i = 20; i >= 1; i--)
                            {
                                int xpBonus = xpTable.GetBonus(i);

                                modLogger.Log(i + ": " + xpBonus + " | " + xp);

                                if ((xp - xpBonus) >= 0)
                                {
                                    modLogger.Log(i + ": " + (xp - xpBonus));
                                    level = i;
                                    break;
                                }
                            }

                            Type         type         = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression.GetType();
                            PropertyInfo propertyInfo = type.GetProperty("CharacterLevel");
                            propertyInfo.SetValue(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression, level, null);
                        }
                        GL.EndHorizontal();

                        GL.Space(10);

                        GL.BeginHorizontal();
                        Storage.setCharLevel = GL.HorizontalSlider(Storage.setCharLevel, 1f, 20f, GL.Width(250f));
                        GL.Label($" {Mathf.RoundToInt(Storage.setCharLevel)}", GL.ExpandWidth(false));
                        GL.EndHorizontal();
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_SetCharacterLevel", "tooltip_SetCharacterLevel", "", $" {Mathf.RoundToInt(Storage.setCharLevel)}" + " " + StringUtils.PutInParenthesis(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName)), GL.ExpandWidth(false)))
                        {
                            Type         type            = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression.GetType();
                            PropertyInfo propertyInfoLvl = type.GetProperty("CharacterLevel");
                            propertyInfoLvl.SetValue(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression, Mathf.RoundToInt(Storage.setCharLevel), null);

                            int          newXp          = BlueprintRoot.Instance.Progression.XPTable.GetBonus(Mathf.RoundToInt(Storage.setCharLevel));
                            PropertyInfo propertyInfoXp = type.GetProperty("Experience");
                            propertyInfoXp.SetValue(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression, newXp, null);
                        }
                        GL.EndHorizontal();
                        MenuTools.SingleLineLabel(Strings.GetText("warning_SetCharacterLevel"));
                        GL.EndVertical();

                        GL.Space(10);

                        MenuTools.UnitAlignment(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex]);

                        GL.Space(10);

                        GL.BeginVertical("box");

                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Size")));
                        GL.BeginHorizontal();
                        Storage.partySelectedSizeIndex = GL.SelectionGrid(Storage.partySelectedSizeIndex, Storage.charSizeArray, 4);
                        GL.EndHorizontal();
                        GL.Space(10);
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_SetSizeTo", "tooltip_SetSize", "", $" {Storage.charSizeArray[Storage.partySelectedSizeIndex]}"), GL.ExpandWidth(false)))
                        {
                            Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.State.Size = (Size)Storage.partySelectedSizeIndex;
                        }
                        GL.EndHorizontal();
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_SetToOriginalSize", "tooltip_SetToOriginalSize", "", $" ({Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.OriginalSize})"), GL.ExpandWidth(false)))
                        {
                            Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.State.Size = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.OriginalSize;
                        }
                        GL.EndHorizontal();
                        MenuTools.SingleLineLabel(Strings.GetText("label_CurrentSize") + ": " + Common.SizeToString(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.State.Size));
                        GL.EndVertical();

                        GL.Space(10);

                        GL.BeginHorizontal();
                        GL.Label(MenuTools.TextWithTooltip("header_Statistics", "tooltip_Statistics", true));
                        GL.EndHorizontal();

                        GL.BeginHorizontal();
                        settings.partyStatsAmount = GL.TextField(settings.partyStatsAmount, 10, GL.Width(85f));
                        MenuTools.SettingParse(ref settings.partyStatsAmount, ref settings.partyFinalStatsAmount);
                        GL.EndHorizontal();

                        CharacterStats charStats = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Stats;
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_AttributesBaseValues")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_SkillsRanks")));

                        MenuTools.ToggleButton(ref settings.toggleShowOnlyClassSkills, "buttonToggle_ShowOnlyClassSkills", "tooltip_ShowOnlyClassSkills");

                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                        {
                            if (StringUtils.ToToggleBool(settings.toggleShowOnlyClassSkills))
                            {
                                ModifiableValueSkill stat = charStats.GetStat(entry.Value) as ModifiableValueSkill;
                                if (stat.ClassSkill && stat.BaseValue > 0)
                                {
                                    MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                                }
                            }
                            else
                            {
                                MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount, true);
                            }
                        }

                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_SocialSkillsBaseValues")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_StatsSaves")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_StatsCombat")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        GL.Space(10);

                        GL.BeginHorizontal();
                        GL.Label(MenuTools.TextWithTooltip("header_PartyMultipliers", "tooltip_PartyMultipliers", true));
                        GL.EndHorizontal();

                        GL.BeginHorizontal();
                        settings.partyStatMultiplier = GL.HorizontalSlider(settings.partyStatMultiplier, 0.1f, 10f, GL.Width(300f));
                        GL.Label($" {Math.Round(settings.partyStatMultiplier, 1)}", GL.ExpandWidth(false));
                        GL.EndHorizontal();
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Attributes")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Skills")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_SocialSkills")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Saves")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Combat")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }

                        GL.BeginHorizontal();

                        if (GL.Button(MenuTools.TextWithTooltip("button_ExportCharInfo", "tooltip_ExportCharInfo", false), GL.ExpandWidth(false)))
                        {
                            List <string> charInfoTxt = new List <string>();
                            charInfoTxt.Add($"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}");
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_AttributesBaseValues"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_SkillsRanks"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_SocialSkillsBaseValues"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_StatsSaves"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_StatsCombat"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }

                            File.WriteAllLines(Path.Combine(Common.ExportPath(), $"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}.txt"), charInfoTxt.ToArray());
                        }
                        GL.Label(" " + Strings.GetText("label_Location") + $": {Path.Combine(Common.ExportPath(), $"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}.txt")}");
                        GL.EndHorizontal();

                        if (File.Exists(Storage.modEntryPath + Storage.charactersImportFolder + "\\" + Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName + ".txt"))
                        {
                            if (GL.Button(MenuTools.TextWithTooltip("button_ImportStatsFrom", "tooltip_ImportStatsFrom", "", $" { Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}.txt"), GL.ExpandWidth(false)))
                            {
                                if (settings.settingCreateBackupBeforeImport)
                                {
                                    List <string> charInfoTxt = new List <string>();
                                    charInfoTxt.Add($"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}");
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_AttributesBaseValues"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_SkillsRanks"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_SocialSkillsBaseValues"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_StatsSaves"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_StatsCombat"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    File.WriteAllLines(Path.Combine(Storage.modEntryPath + Storage.charactersImportFolder + "\\" + Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName + "_Backup.txt"), charInfoTxt.ToArray());
                                }

                                string[] lines = File.ReadAllLines(Storage.modEntryPath + Storage.charactersImportFolder + "\\" + Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName + ".txt");
                                lines = lines.Where(x => !string.IsNullOrEmpty(x)).ToArray();
                                lines = lines.Where(x => !string.IsNullOrWhiteSpace(x)).ToArray();
                                for (int i = 0; i < lines.Length; i++)
                                {
                                    if (Regex.IsMatch(lines[i], @"[\x20A-Za-z()]+:\s*[0-9]+"))
                                    {
                                        Match match = Regex.Match(lines[i], @"[\x20A-Za-z()]+:\s*[0-9]+");
                                        lines[i] = match.Value;
                                        string[] splitLine = lines[i].Split(':');
                                        Dictionary <string, StatType> allStats = Storage.statsAttributesDict.Union(Storage.statsSkillsDict).Union(Storage.statsSocialSkillsDict).Union(Storage.statsSavesDict).Union(Storage.statsCombatDict).ToDictionary(k => k.Key, v => v.Value);
                                        if (allStats.TryGetValue(splitLine[0], out StatType statType) && int.TryParse(splitLine[1], out int baseValue))
                                        {
                                            charStats.GetStat(statType).BaseValue = baseValue;
                                        }
                                    }
                                    else
                                    {
                                    }
                                }
                            }
                        }
                    }
                }
                else
                {
                    MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitFound"));
                }
            }
            GL.EndVertical();
        }