Esempio n. 1
0
        public void StartFighting()
        {
            ForEach(x => x.Character.PreviousRoleplayMapId = x.Character.Record.MapId);
            ForEach(x => x.UpdateStep(false, PvpArenaStepEnum.ARENA_STEP_STARTING_FIGHT));

            MapRecord map = ArenaMapRecord.GetArenaMap();

            foreach (var member in BlueTeam.GetMembers())
            {
                member.Character.Teleport(map.Id, null, true);
                CheckIntegrity(member);
            }
            foreach (var member in RedTeam.GetMembers())
            {
                member.Character.Teleport(map.Id, null, true);
                CheckIntegrity(member);
            }
            FightArena fight = FightProvider.Instance.CreateFightArena(map);

            foreach (var member in BlueTeam.GetMembers())
            {
                fight.BlueTeam.AddFighter(member.Character.CreateFighter(fight.BlueTeam));
            }

            foreach (var member in RedTeam.GetMembers())
            {
                fight.RedTeam.AddFighter(member.Character.CreateFighter(fight.RedTeam));
            }


            fight.StartPlacement();
            this.Dispose();
        }
Esempio n. 2
0
 public void ForEach(Action <ArenaMember> action)
 {
     foreach (var member in BlueTeam.GetMembers())
     {
         action(member);
     }
     foreach (var member in RedTeam.GetMembers())
     {
         action(member);
     }
 }
Esempio n. 3
0
        /// <summary>
        /// Le joueur a t-il le niveau pour rejoindre ce groupe
        /// </summary>
        /// <param name="character"></param>
        /// <returns></returns>
        public bool CanChallenge(Character character)
        {
            if (Empty) // Si le groupe est vide, ... il a forcement le niveau
            {
                return(true);
            }
            double mediumLevel = 1;
            double med         = Extensions.Med(Array.ConvertAll(BlueTeam.GetMembers(), x => x.Character.Level)); // niveau moyen de l'équipe bleue
            double med2        = Extensions.Med(Array.ConvertAll(RedTeam.GetMembers(), x => x.Character.Level));  // niveau moyen de l'équipe rouge

            if (med2 == 0)                                                                                        // si il n'y a aucun membre dans l'équipe rouge
            {
                mediumLevel = med;
            }
            else if (med == 0) // si il n'y a aucun membre dans l'équipe bleue
            {
                mediumLevel = med2;
            }
            else
            {
                mediumLevel = Extensions.Med(new double[] { med, med2 });                                       // on calcule la moyenne de niveau entre les deux groupes
            }
            return(character.Level > mediumLevel - LEVEL_SHIFT && character.Level < mediumLevel + LEVEL_SHIFT); // mediumLevel - shift < x < mediumLevel + shift
        }
Esempio n. 4
0
 public ArenaMember[] GetAllMembers()
 {
     return(BlueTeam.GetMembers().Concat(RedTeam.GetMembers()).ToArray());
 }