// Start is called before the first frame update void Start() { rt = GetComponent <RectTransform>(); blueCurrentHealth = FindObjectOfType <BluePlayerHealthManager>(); image = GetComponent <Image>(); }
//====================================== // Start is called before the first frame update void Start() { // Player Controller bluePlayerController = GetComponent <BluePlayerController>(); // Player Health Controller blueHealthController = GetComponent <BluePlayerHealthManager>(); // Camera to Draw From mainCamera = FindObjectOfType <Camera>(); }
// Start is called before the first frame update void Start() { // Store Self ID - used with KnockBack blueCurrentHealth = FindObjectOfType <BluePlayerHealthManager>(); }