Esempio n. 1
0
    void Die()
    {
        float minTime = 0.0f;

        if (animator != null)
        {
            if (HasParameter("ToDie", animator))
            {
                animator.SetTrigger("ToDie");
                minTime = 1.5f;
            }
        }
        // Fetch blood script and play explosion
        BloodExplosion blood = gameObject.GetComponent <BloodExplosion>();

        if (blood != null)
        {
            blood.DeathExplode();
            // Delay destroy until done
            StartCoroutine(DelayDestroy(Mathf.Max(minTime, blood.bloodDuration)));
            StartCoroutine(DestroyBlood(blood.bloodDuration));
        }
        else
        {
            StartCoroutine(DelayDestroy(minTime));
        }
    }
Esempio n. 2
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            BloodExplosion myScript = (BloodExplosion)target;

            if (GUILayout.Button("Death Explosion"))
            {
                myScript.DeathExplode();
            }
        }