void Start() { GetComponent<Rigidbody2D>().velocity = Vector2.down* fallSpeed; dataObject = GameObject.Find("VisualizedHealthBar"); localData = dataObject.GetComponent<HealthBarController>(); playerObject = GameObject.FindGameObjectWithTag ("Player1").GetComponent<Player_movement> (); dataObject = GameObject.FindGameObjectWithTag ("ScoreText"); score = dataObject.GetComponent<BloodCounter>(); }
/* private and pre-defined */ // Use this for initialization void Start () { initY = healthBarTransform.localPosition.y; maxX = healthBarTransform.localPosition.x + healthBarTransform.rect.width; minX = healthBarTransform.localPosition.x; currentHealth = healthSpan; bleedingSpeed = defaultBleedingSpeed; scoreText = GameObject.FindGameObjectWithTag ("ScoreText").GetComponent<BloodCounter> (); playerScript = GameObject.FindGameObjectWithTag ("Player1").GetComponent<Player_movement> (); }