Esempio n. 1
0
    private void Awake()
    {
        ss = this;

        WallTile = Resources.Load("02prefab/tile001", typeof(GameObject)) as GameObject;
        BackTile = Resources.Load("02prefab/tile002", typeof(GameObject)) as GameObject;
        BM       = FindObjectOfType <Blockmanager>();

        SetDefault();   // 맵 기본상태로 설정

        SetCameraPos(); // 카메라를 맵이 전부 보이게 변경
    }
Esempio n. 2
0
 void Start()
 {
     BM = FindObjectOfType <Blockmanager>();
 }
Esempio n. 3
0
    public void Recieve()
    {
        Transform[] childList = GetComponentsInChildren <Transform>(true);
        if (childList.Length > 1)
        {
            for (int i = 0; i < childList.Length; i++)
            {
                if (childList[i] != transform)
                {
                    Destroy(childList[i].gameObject);
                }
            }
            draw.Withdraw(int.Parse(Block_name));
        }

        Dropable Card  = GameObject.Find("Deck").GetComponent <Dropable>();
        Dropable Block = GameObject.Find("Deck").GetComponent <Dropable>();

        card_received = Card.card_to_block;//넘겨 줄때 카드 자체를 넘겨줌!!
        //Block_name = card_received.GetComponentInChildren<Transform>().Find("Image").GetComponent<Image>().sprite.name;



        //int인 체력 저항력 받아오는 부분
        CardStatus Card_int_info = card_received.GetComponent <CardStatus>();

        hp     = Card_int_info.GetHP();
        resist = Card_int_info.GetResistance();
        speed  = Card_int_info.GetSpeed();
        iType  = int.Parse(Card_int_info.GetName());
        //string인 카드 이름 받아오는 부분
        Block_name = Card_int_info.GetName();
        Debug.Log(hp);
        Debug.Log(resist);
        Debug.Log(Block_name);


        //Debug.Log(card_received.GetComponentInChildren<Transform>().Find("CardStrength").GetComponent<Text>().text);//카드를 보냈으니 체력을 받는지 확인!!
        //Block_name = Block.picture.name;
        //Debug.Log(Block_name);
        // MyBlockImg = GetComponent<SpriteRenderer>();
        // bMar = GameObject.Find("Blockmanager").GetComponent<Blockmanager>();

        Blockmanager temp = GameObject.Find("BlockManager").GetComponent <Blockmanager>();

        temp.CreateAdBlock(Block_name);

        /*
         * if (Block_name == "A")
         * {
         *  print("A");
         *  //Blockmanager.CreateAdBlock(Block_name);
         * }
         * if (Block_name == "B")
         * {
         *  //Blockmanager.CreateAdBlock(a);
         * }
         * if (Block_name == "C")
         * {
         *  print("e");
         * }
         * if (Block_name == "D")
         * {
         *  print("e");
         * }
         * if (Block_name == "E")
         * {
         *  print("e");
         * }*/
    }
Esempio n. 4
0
 void Start()
 {
     BM = FindObjectOfType <Blockmanager>();
     StartCoroutine(DownCool());
 }