Esempio n. 1
0
    public List <BlockVec.Direction> GetEmptyAround(BlockVec pos)
    {
        List <BlockVec.Direction> outDirs = new List <BlockVec.Direction>();

        foreach (BlockVec.Direction dir in Enum.GetValues(typeof(BlockVec.Direction)))
        {
            BlockVec checkPos = pos.Add(BlockVec.DirectionAsVec(dir));

            /*
             * print(pos.x + " " + pos.y + " " + pos.z);
             * print(checkPos.x + " " + checkPos.y + " " + checkPos.z);
             * print(BlockVec.DirectionAsVec(dir).x + " " + BlockVec.DirectionAsVec(dir).y + " " + BlockVec.DirectionAsVec(dir).z);
             */
            if (GetBlockByPos(checkPos) == null)//when fixed, also check isInRange(checkPos, startChunkPos, endChunkPos)
            {
                outDirs.Add(dir);
            }
        }
        return(outDirs);
    }