private void Start() { if (spawnManager == null) { spawnManager = GameObject.Find("BlockSpawnManager").GetComponent <BlockSpawnManager>(); } clock = GameObject.Find("Timer").GetComponent <BPMTimer>(); }
// Use this for initialization void Start() { if (BlockSpawnManager == null) { BlockSpawnManager = GameObject.Find("BlockSpawnManager").GetComponent <BlockSpawnManager>(); } player = transform; // Find Cameras if (PlayerCamera == null) { PlayerCamera = GetComponentInChildren <Camera>(); } if (SceneCamera == null) { SceneCamera = GameObject.Find("SceneCamera").GetComponent <Camera>(); } firstPersonController = GetComponent <FirstPersonController>(); }
// Use this for initialization void Awake() { audioSource = GetComponent <AudioSource>(); timer = GameObject.Find("Timer").GetComponent <BPMTimer>(); osc = GameObject.Find("OSC").GetComponent <OSC>(); if (DrumVoiceSource == null) { DrumVoiceSource = GameObject.Find("DrumVoices"); } rend = GetComponent <Renderer>(); noise = DrumVoiceSource.GetComponentInChildren <NoiseGenerator>(); voiceChannels = DrumVoiceSource.GetComponentsInChildren <DrumVoice>(); if (voiceChannels != null) { voice = voiceChannels[channel]; } message.address = "/block/" + OscID; message.values.Add("bang"); UpdateSample(currentSample = (int)Random.Range(0, Samples.Count)); if (PlaybackMode == Mode.Sample) { audioSource.loop = false; audioSource.playOnAwake = false; } if (spawnManager == null) { spawnManager = GameObject.Find("BlockSpawnManager").GetComponent <BlockSpawnManager>(); } }
void Awake() { instance = GetComponent <BlockSpawnManager>(); }
public void setSpawnManager(BlockSpawnManager manager) { blockSpawnManager = manager; }
protected override void LoadReferences() { blockSpawnManager = AssetDatabase.LoadAssetAtPath <BlockSpawnManager>(AssetDatabase.GUIDToAssetPath(EditorPrefs.GetString(PrefKey))); }