// void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "EWall") isBlocked = BlockPlayerMovement.BlockRight; else if (collider.gameObject.tag == "WWall") isBlocked = BlockPlayerMovement.BlockLeft; }
void OnTriggerExit(Collider collider) { if (collider.gameObject.tag == "EWall" || collider.gameObject.tag == "WWall") { isBlocked = BlockPlayerMovement.NoBlock; } }
// void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "EWall") { isBlocked = BlockPlayerMovement.BlockRight; } else if (collider.gameObject.tag == "WWall") { isBlocked = BlockPlayerMovement.BlockLeft; } }
void OnTriggerExit (Collider collider) { if (collider.gameObject.tag == "EWall" || collider.gameObject.tag == "WWall") isBlocked = BlockPlayerMovement.NoBlock; }
void Start() { isBlocked = BlockPlayerMovement.NoBlock; }