private bool canSpawnTetromino() { int x = Mathf.RoundToInt(spawnPoint.x); int y = Mathf.RoundToInt(spawnPoint.y); return(blockMap.findBlock(x, y)); }
public bool canMoveTo(Vector3 dir) { for (int i = 0; i < transform.childCount; ++i) { Transform block = transform.GetChild(i); int x = Mathf.RoundToInt(block.position.x + dir.x); int y = Mathf.RoundToInt(block.position.y + dir.y); if (blockMap.isOutOfGrid(x, y)) { return(false); } else if (blockMap.findBlock(x, y)) { return(false); } } return(true); }