Esempio n. 1
0
        public void RemoveGroup(MyBlockGroup group)
        {
            bool removed = false;

            if (!BlockGroups.Contains(group)) // if you delete from terminal group matches and you delete whole group
            {
                for (int index = 0; index < BlockGroups.Count; index++)
                {
                    var g = BlockGroups[index];
                    if (g.Name.CompareTo(group.Name) == 0)
                    {
                        for (int i = 0; i < g.Blocks.Count; i++)
                        {
                            var b = g.Blocks[i];
                            if (b.CubeGrid == group.CubeGrid) //remove only blocks of that grid from group
                            {
                                g.Blocks.Remove(b);
                                i--;
                            }
                        }
                        if (g.Blocks.Count == 0)
                        {
                            group = g; //group to remove
                        }
                        else
                        {
                            removed = true;
                        }
                        break;
                    }
                }
            }

            if (!removed)
            {
                BlockGroups.Remove(group);
            }

            if (GroupRemoved != null && group.CubeGrid == null)
            {
                GroupRemoved(group);
            }
        }
        public void RemoveGroup(MyBlockGroup group)
        {
            bool removed = false;

            if (!BlockGroups.Contains(group))  // if you delete from terminal group matches and you delete whole group
            {
                foreach (var g in BlockGroups) //removing group from grid side (grid disconnected, or last block from that grid group removed)
                {
                    if (g.Name.CompareTo(group.Name) == 0)
                    {
                        for (int i = 0; i < g.Blocks.Count; i++)
                        {
                            var b = g.Blocks[i];
                            if (b.CubeGrid == group.CubeGrid) //remove only blocks of that grid from group
                            {
                                g.Blocks.Remove(b);
                                i--;
                            }
                        }
                        if (g.Blocks.Count == 0)
                        {
                            group = g; //group to remove
                        }
                        else
                        {
                            removed = true;
                        }
                        break;
                    }
                }
            }

            if (!removed)
            {
                BlockGroups.Remove(group);
            }

            if (GroupRemoved != null)
            {
                GroupRemoved(group);
            }
        }