private void UpdateBlockGroup(BlockGroup group) { #region Move if (Input.GetKeyDown(KeyCode.UpArrow)) { group.MoveToLowest(); group.Fix(); return; } var direction = Vector3.zero; if (Input.GetKeyDown(KeyCode.LeftArrow)) { direction += Vector3.left; } if (Input.GetKeyDown(KeyCode.RightArrow)) { direction += Vector3.right; } if (Input.GetKeyDown(KeyCode.DownArrow)) { direction += Vector3.down; } direction.Normalize(); if (direction != Vector3.zero) { currentDownTerm = 0.0f; } group.Move(direction); #endregion #region Rotation if (Input.GetKeyDown(KeyCode.Space)) { group.Rotate(); } #endregion }