public static BlockResource Create(BlockEntity2 blockEntity) { if (guidePaths == null) { guidePaths = new HashSet<string>(); guidePaths.Add("BlockGuide"); var blockTable = TableLoader.GetTable<BlockEntity2>(); var vfxTable = TableLoader.GetTable<VFXEntity>(); foreach (var entity in blockTable.Values) { VFXEntity res = vfxTable.Get(entity.chargeVFX1); if (res != null) { if (!guidePaths.Contains(res.resource)) { guidePaths.Add(res.resource); } } } } BlockResource blockResource = new GameObject(blockEntity.blockType.ToString()).AddComponent<BlockResource>(); blockResource.blockEntity = blockEntity; GameObject tileObj = CreateGameObject(blockEntity); tileObj.transform.parent = blockResource.transform; tileObj.transform.localPosition = Vector3.zero; return blockResource; }
private Block(BlockEntity2 entity, int x, int y) : base(1, 1, WorldAnchor.MiddleCenter) { this.entity = entity; this.x = x; this.y = y; }
public BlockCommand(BlockEntity2 blockEntity, int count, bool isCharged, int matchGeneration) : base(TableLoader.GetTable<CommandEntity>().Get(blockEntity.commandCode)) { this.blockEntity = blockEntity; this.count = count; this.isChargedAttack = isCharged && blockEntity.maxChargeCount > 0; this.matchGeneration = matchGeneration; }
public Matching(PuzzlePanel panel, Pattern pattern, int x, int y, BlockEntity2 blockEntity, Block[] blocks) { this.panel = panel; this.pattern = pattern; this.x = x; this.y = y; this.blockEntity = blockEntity; this.blocks = blocks; remainChargeTime = ChargeTime; }
static GameObject CreateGameObject(BlockEntity2 blockEntity) { if (!string.IsNullOrEmpty(blockEntity.resource)) { CubeTile tile = RecycleManager.Instance.Instantiate(blockEntity.resource).GetComponent<CubeTile>(); tile.Pivot = CubeTile.E_Pivot.MC; return tile.gameObject; } Debug.LogError(string.Format("File not exists: {0}", blockEntity.resource)); return null; }