//更新笔刷,用于picker中的所选元素发生改变的时候使用
 public void UpdateBrush(MeshFilter aMeshFilter, MeshRenderer aMeshRenderer)
 {
     if (brush != null)
     {
         brush.UpdateBrush(aMeshFilter, aMeshRenderer);
     }
 }
    void CreateBrush()
    {
        //获得由picker选中的笔刷对象
        BasicBlock block = voxelMap.GetBlockBrush;

        if (block != null)
        {
            GameObject go = new GameObject("Brush");
            go.transform.SetParent(voxelMap.transform);

            //笔刷中保存笔刷实例的引用
            brush = go.AddComponent <BlockBrush> ();
            brush.m_meshFilter = go.AddComponent <MeshFilter> ();
            brush.m_meshRender = go.AddComponent <MeshRenderer> ();

            brush.m_tag = block.m_tag;

            //使用brush的方法对笔刷实例的组件进行修改
            brush.m_brushSize = voxelMap.GetBlockSize();
            brush.UpdateBrush(block.m_gameobject.GetComponentInChildren <MeshFilter> (),
                              block.m_gameobject.GetComponentInChildren <MeshRenderer> ());
        }
    }