Esempio n. 1
0
    public Chunk ChunkColumnGen(Chunk chunk, int x, int z)
    {
        float prevy = chunk.pos.y - 1;
        float xoff;
        float yoff;

        float planitary = GetNoise (x, z, 1000, 0.005f, 10);
        for (int y = chunk.pos.y; y < chunk.pos.y + Chunk.chunkSize; y++) {
            float metallic = GetNoise (x-1000, y-1000, z-1000, 0.005f, 20);
            float softness = GetNoise (x+1000, y, z, 0.05f, 10);
            float water = GetNoise (x+1000, y, z, 0.005f, 10);
            float bio = GetNoise (x+100, y, z+100, 0.005f, 20);
            float magnitude = (0.045f);
            float zonenoise = GetNoise (x+100, y+200, z+400, 0.005f, 10);
            float substrate = planitary + softness - (water+1f);
            float biome;

            if (zonenoise > 5.0f) {
                biome = substrate + metallic;
                if ((metallic < 8) && (metallic > 3)) {
                    if (water > 5)
                        biome += bio;
                    else
                        biome -= bio;
                }
            } else {
                biome = substrate - metallic;
                if ((metallic < 8) && (metallic > 3)) {
                    if (water < 5)
                        biome += water;
                    else
                        biome -= water;
                }
            }

            //fidelity
            float prevx = GetNoise (x-1, y*2, z, magnitude, 6);
            float noise = GetNoise (x, y*2, z, magnitude, 6);
            float remainder = (noise - (int)noise);
            Block block = new Block ();

            if (noise > prevx)
                xoff = 1 - remainder;
            else
                xoff = remainder;

            if (noise > prevy)
                yoff = remainder;
            else
                yoff = 1 - remainder;

            prevy = noise;

            block.setvariant (x, y, z);
            block.setoffset (xoff, yoff, remainder);

            if (noise + softness < 7.0f) {
                block.material = 0;
            } else if (metallic > 17.0f) {
                block.material = 19;
            } else if (bio > 17.07f) {
                block.material = 32;
            } else if (substrate < 4.07f) {
                block.material = 5;
            } else if (biome < 12.07f) {
                block.material = 35;
            } else if (biome < 18.07f) {
                block.material = 38;
            } else {
                block.material = 40;
            }

            if ((z < 1) || ((z > 4) && (z < 8))) { //air is entered so we see our chunks facing out
                block.material = 0;
                block.faces = 0;
            }

            chunk.SetBlock (x - chunk.pos.x, y - chunk.pos.y, z - chunk.pos.z, block);
        }
        return chunk;
    }