void ActiveBash(Blessing _input) { if (pStats.stamina >= 2) { if (((Input.GetButtonDown("Skill_Use_Left") || SwipeControls.SwipeUp) && blessing_inven[0].GetBlessingType() == _input.GetBlessingType()) || ((Input.GetButtonDown("Skill_Use_Right") || SwipeControls.SwipeDown) && blessing_inven[1].GetBlessingType() == _input.GetBlessingType())) { List <List <GameObject> > list = SpawnerManager.Instance.GetAllEntity(); foreach (List <GameObject> i in list) { foreach (GameObject obj in i) { Vector3 target = new Vector3(transform.position.x, 0, transform.position.z) - new Vector3(obj.transform.position.x, 0, obj.transform.position.z); float Angle = Vector3.Angle(model.forward, target); if (Angle < 90f && Angle > -90f) { if (obj.GetComponent <EnemyScript>() != null) { obj.GetComponent <EnemyScript>().SetKnockBack(-target.normalized); } } } } pStats.stamina -= 2; } } }
public Weapon(string name, string id = null, bool offhand = false, int power = 0, int weight = 0, Innate innate = null, Blessing blessing = null, Innate offInnate = null, Blessing offBlessing = null) : base(name, id, power, weight, innate, blessing) { IsOffhand = offhand; OffInnate = offInnate ?? new Innate(); OffBlessing = offBlessing ?? new Blessing(); }
// Use this for initialization void Start() { blessing_inven[0] = new Blessing(); blessing_inven[0].SetBlessingType(Blessing.TYPE.SMITE); //SET BLESSING TYPE TO HEALING blessing_inven[1] = new Blessing(); blessing_inven[1].SetBlessingType(Blessing.TYPE.ULT_DEF); //SET BLESSING TYPE TO NONE // Debug.Log(gameObject.GetHashCode()); }
public void SetPlayerBlessing(bool set_first_slot, Blessing _input) { if (set_first_slot) { blessing_inven[0] = _input; } else { blessing_inven[1] = _input; } }
public static ToolTip GenerateBlessingToolTip(Blessing blessing) { var fontSizeToolTipname = (double)Application.Current.FindResource("FontSizeToolTipName"); var fontFamilyRegularDemiBold = (FontFamily)Application.Current.FindResource("FontRegularDemiBold"); var blessingToolTip = new ToolTip(); var blessingToolTipBlock = new TextBlock { Style = (Style)Application.Current.FindResource("ToolTipTextBlockBase") }; if (blessing != null) { blessingToolTip.BorderBrush = ColorsHelper.GetRarityColor(blessing.Rarity); blessingToolTipBlock.Inlines.Add(new Run($"{blessing.Name}") { FontSize = fontSizeToolTipname }); blessingToolTipBlock.Inlines.Add(new LineBreak()); blessingToolTipBlock.Inlines.Add(new Run($"*{blessing.RarityString}*") { Foreground = ColorsHelper.GetRarityColor(blessing.Rarity), FontFamily = fontFamilyRegularDemiBold }); blessingToolTipBlock.Inlines.Add(new LineBreak()); blessingToolTipBlock.Inlines.Add(GenerateTextSeparator()); blessingToolTipBlock.Inlines.Add(new LineBreak()); blessingToolTipBlock.Inlines.Add(new Run($"{blessing.Description}")); blessingToolTipBlock.Inlines.Add(new LineBreak()); blessingToolTipBlock.Inlines.Add(GenerateTextSeparator()); blessingToolTipBlock.Inlines.Add(new LineBreak()); blessingToolTipBlock.Inlines.Add(new Run($"{blessing.Lore}") { FontFamily = (FontFamily)Application.Current.FindResource("FontRegularItalic"), Foreground = (SolidColorBrush)Application.Current.FindResource("BrushGray3") }); } else { blessingToolTipBlock.Text = "No blessing is currently active"; blessingToolTip.Style = (Style)Application.Current.FindResource("ToolTipSimple"); } blessingToolTip.Content = blessingToolTipBlock; return(blessingToolTip); }
public override string ToJson() { return("{" + "\"id\" : " + "\"" + Id + "\", " + "\"name\" : " + "\"" + Name + "\", " + "\"power\" : " + Power + ", " + "\"weight\" : " + Weight + ", " + "\"isOffHand\" : " + (IsOffhand? "true" : "false") + ", " + "\"innate\" : " + Innate.ToJson() + ", " + "\"blessing\" : " + Blessing.ToJson() + ", " + "\"offInnate\" : " + OffInnate.ToJson() + ", " + "\"offBlessing\" : " + OffBlessing.ToJson() + "}"); }
public void Reset() { pStatsLevel = new List <PlayerStatisticsLevel>(); pStatsLevel.Add(new PlayerStatisticsLevel("Weapon", 0, 100, 0, 100)); pStatsLevel.Add(new PlayerStatisticsLevel("Armor", 0, 50, 0, 100)); pStatsLevel.Add(new PlayerStatisticsLevel("Stamina", 0, 100, 0, 100, 1)); pStatsLevel.Add(new PlayerStatisticsLevel("Strength", 0, 100, 0, 100)); blessing_inven[0] = new Blessing(); blessing_inven[0].SetBlessingType(Blessing.TYPE.REGEN); //SET BLESSING TYPE TO HEALING blessing_inven[1] = new Blessing(); blessing_inven[1].SetBlessingType(Blessing.TYPE.NONE); //SET BLESSING TYPE TO NONE }
private void AddNewObjectButton_Click(object sender, RoutedEventArgs e) { Save(); var nextId = (GameAssets.Blessings.Max(x => x.Id as int?) ?? 0) + 1; _dataContext = new Blessing { Id = nextId }; ContentSelectionBox.SelectedIndex = -1; RefreshStaticValuesPanel(); DeleteObjectButton.Visibility = Visibility.Visible; }
void ActiveDash(Blessing _input) { if (pStats.stamina >= 1 && !sm.IsCurrentState("Dash")) { if (((Input.GetButtonDown("Skill_Use_Left") || SwipeControls.SwipeUp) && blessing_inven[0].GetBlessingType() == _input.GetBlessingType()) || ((Input.GetButtonDown("Skill_Use_Right") || SwipeControls.SwipeDown) && blessing_inven[1].GetBlessingType() == _input.GetBlessingType())) { //print("BLESSING TPYE: " + _input.GetBlessingType()); //print("BLESSING SLOT 0: " + blessing_inven[0].GetBlessingType()); //print("BLESSING SLOT 1: " + blessing_inven[1].GetBlessingType()); sm.SetNextState("Dash"); pStats.stamina -= 1; } } }
public override void OnBlessingStarted(Blessing blessing) { if (_timer.IsEnabled) { _timer.Stop(); User.Instance.CurrentHero.ClickDamage -= ClickDamageIncrease; User.Instance.CurrentHero.AuraAttackSpeed -= AuraSpeedIncrease; } _timer.Interval = TimeSpan.FromSeconds(blessing.Duration); _timer.Start(); User.Instance.CurrentHero.ClickDamage += ClickDamageIncrease; User.Instance.CurrentHero.AuraAttackSpeed += AuraSpeedIncrease; base.OnUnequip(); }
private void ContentSelectionBox_SelectionChanged(object sender, SelectionChangedEventArgs e) { var selectedName = (e.Source as ComboBox)?.SelectedValue?.ToString(); if (selectedName is null) { return; } if (_dataContext is not null) { Save(); } _dataContext = GameAssets.Blessings.FirstOrDefault(x => x.Name == selectedName); RefreshStaticValuesPanel(); DeleteObjectButton.Visibility = Visibility.Visible; }
public Blessing CopyBlessing() { var copy = new Blessing { Id = Id, Name = Name, Type = Type, Rarity = Rarity, Duration = Duration, Description = Description, Lore = Lore, Buff = Buff, Value = Value, AchievementBonusGranted = false }; return(copy); }
public async Task <IActionResult> Edit( [FromServices] IMemoryCache cache, Blessing blessing, CancellationToken requestAborted) { if (ModelState.IsValid) { DbContext.Update(blessing); await DbContext.SaveChangesAsync(requestAborted); //Invalidate the cache entry as it is modified cache.Remove(GetCacheKey(blessing.BlessingId)); return(RedirectToAction("Index")); } ViewBag.GenreId = new SelectList(DbContext.Genres, "GenreId", "Name", blessing.GenreId); ViewBag.UnicornId = new SelectList(DbContext.Unicorns, "UnicornId", "Name", blessing.UnicornId); return(View(blessing)); }
void ActiveUltDef(Blessing _input) { if (pStats.stamina >= 10) { if (((Input.GetButtonDown("Skill_Use_Left") || SwipeControls.SwipeUp) && blessing_inven[0].GetBlessingType() == _input.GetBlessingType() && _input.GetDuration() <= 0) || ((Input.GetButtonDown("Skill_Use_Right") || SwipeControls.SwipeDown) && blessing_inven[1].GetBlessingType() == _input.GetBlessingType() && _input.GetDuration() <= 0)) { pStats.stamina -= 10; _input.SetDuration(3); PlayerAudio.Ult(); sm.SetNextState("UltDef"); } } if (_input.GetDuration() > 0) { pStats.passiveDefMultiplyer += 100; } }
void ActiveWarCry(Blessing _input) { if (pStats.stamina >= 5) { if (((Input.GetButtonDown("Skill_Use_Left") || SwipeControls.SwipeUp) && blessing_inven[0].GetBlessingType() == _input.GetBlessingType() && _input.GetDuration() <= 0) || ((Input.GetButtonDown("Skill_Use_Right") || SwipeControls.SwipeDown) && blessing_inven[1].GetBlessingType() == _input.GetBlessingType() && _input.GetDuration() <= 0)) { pStats.stamina -= 5; _input.SetDuration(10); PlayerAudio.Roar(); sm.SetNextState("WarCry"); } } if (_input.GetDuration() > 0) { pStats.passiveDmgMultiplyer += 30; pStats.passiveDefMultiplyer += 40; } }
void ActiveSmite(Blessing _input) { if (pStats.stamina >= 5) { if (((Input.GetButtonDown("Skill_Use_Left") || SwipeControls.SwipeUp) && blessing_inven[0].GetBlessingType() == _input.GetBlessingType() && _input.GetDuration() <= 0) || ((Input.GetButtonDown("Skill_Use_Right") || SwipeControls.SwipeDown) && blessing_inven[1].GetBlessingType() == _input.GetBlessingType() && _input.GetDuration() <= 0)) { pStats.stamina -= 5; for (int i = 0; i < 3; ++i) { GameObject obj = SpawnerManager.Instance.GetSkillEntityObjectFromPool("firebomb"); obj.GetComponent <SkillFireBomb>().SetParent(gameObject.GetInstanceID()); obj.transform.position = new Vector3(transform.position.x + (new IntRange(-2, 2).Random), 1f, transform.position.z + (new IntRange(-2, 2).Random)); } sm.SetNextState("Smite"); } } }
private void AssignRewards() { User.Instance.Achievements.NumericAchievementCollection[NumericAchievementType.QuestsCompleted]++; foreach (var materialRewardPattern in QuestRewardPatterns.Where(x => x.QuestRewardType == RewardType.Material)) { var material = GameAssets.Materials.FirstOrDefault(x => x.Id == materialRewardPattern.QuestRewardId); material.AddItem(materialRewardPattern.Quantity); } foreach (var artifactRewardPattern in QuestRewardPatterns.Where(x => x.QuestRewardType == RewardType.Artifact)) { var artifact = GameAssets.Artifacts.FirstOrDefault(x => x.Id == artifactRewardPattern.QuestRewardId); artifact.AddItem(artifactRewardPattern.Quantity); } foreach (var recipeRewardPattern in QuestRewardPatterns.Where(x => x.QuestRewardType == RewardType.Recipe)) { var recipe = GameAssets.Recipes.FirstOrDefault(x => x.Id == recipeRewardPattern.QuestRewardId); recipe.AddItem(recipeRewardPattern.Quantity); } foreach (var ingotRewardPattern in QuestRewardPatterns.Where(x => x.QuestRewardType == RewardType.Ingot)) { var ingot = GameAssets.Ingots.FirstOrDefault(x => x.Id == ingotRewardPattern.QuestRewardId); ingot.AddItem(ingotRewardPattern.Quantity); } foreach (var blessingRewardPattern in QuestRewardPatterns.Where(x => x.QuestRewardType == RewardType.Blessing)) { Blessing.AskUserAndSwapBlessing(blessingRewardPattern.QuestRewardId); } var experienceReward = ExperienceHelper.CalculateQuestXpReward(Duration); User.Instance.CurrentHero.GainExperience(experienceReward); InterfaceHelper.RefreshCurrentEquipmentPanelTabOnCurrentPage(); InterfaceHelper.RefreshQuestInterfaceOnCurrentPage(); }
private async Task AwardUserAsync(Blessing blessing, SocketGuild guild, SocketGuildUser guildUser) { if (blessing.Type == BlessingType.Kiss) { var role = guild.GetRole(731807968940523560); await guildUser.AddRoleAsync(role); } var user = await _db.Users .Include(u => u.Stats) .Include(u => u.Stats.BlessingResults) .FirstOrDefaultAsync(u => u.Id == guildUser.Id); if (user is null) { return; } user.Stats.Rolls++; user.Stats[blessing.Type].Amount++; await _db.SaveChangesAsync(); }
private void DeleteObjectButton_Click(object sender, RoutedEventArgs e) { Save(); var objectToDelete = GameAssets.Blessings.FirstOrDefault(x => x.Id == int.Parse((_controls["IdBox"] as TextBox).Text)); var result = MessageBox.Show($"Are you sure you want to delete {objectToDelete.Name}? This action will close ContentManager, check Logs directory (for missing references after deleting).", "Are you sure?", MessageBoxButton.YesNo, MessageBoxImage.Question); if (result == MessageBoxResult.No) { return; } GameAssets.Blessings.Remove(objectToDelete); PopulateContentSelectionBox(); ContentSelectionBox.SelectedIndex = -1; _currentPanel.Children.Clear(); DeleteObjectButton.Visibility = Visibility.Hidden; _dataContext = null; Application.Current.MainWindow.Close(); }
public async Task <IActionResult> Create( Blessing blessing, [FromServices] IMemoryCache cache, CancellationToken requestAborted) { if (ModelState.IsValid) { DbContext.Blessings.Add(blessing); await DbContext.SaveChangesAsync(requestAborted); var blessingData = new BlessingData { Title = blessing.Title, Url = Url.Action("Details", "Store", new { id = blessing.BlessingId }) }; cache.Remove("latestBlessing"); return(RedirectToAction("Index")); } ViewBag.GenreId = new SelectList(DbContext.Genres, "GenreId", "Name", blessing.GenreId); ViewBag.UnicornId = new SelectList(DbContext.Unicorns, "UnicornId", "Name", blessing.UnicornId); return(View(blessing)); }
public override void OnBlessingStarted(Blessing blessing) { blessing.Buff = (int)Math.Ceiling(blessing.Buff * EffectivenessIncrease); }
public Trinket(string name, string id = null, int power = 0, int weight = 0, Innate innate = null, Blessing blessing = null) : base(name, id, power, weight, innate, blessing) { }
void PassiveIronSkin(Blessing _input) { pStats.passiveDefMultiplyer += 10; }
void PassiveEvasion(Blessing _input) { pStats.passiveEvaMultiplyer += 10; }
public Event InstantiateBlessing (Blessing blessingPrefab) { AudioManager.Instance.PlayBlessing (); return InstantiateEvent (blessingPrefab); }
private void BuyButton_Click(object sender, RoutedEventArgs e) { var b = sender as Button; var blessingBlueprint = b.CommandParameter as Blessing; if (User.Instance.Gold >= blessingBlueprint.Value) { var buyInlines = new List <Inline> { new Run("Are you sure you want to buy "), new Run($"{blessingBlueprint.Name}") { FontFamily = (FontFamily)FindResource("FontRegularDemiBold") }, new Run(" for "), new Run($"{blessingBlueprint.Value} gold") { Foreground = (SolidColorBrush)FindResource("BrushGold"), FontFamily = (FontFamily)FindResource("FontRegularDemiBold") }, new Run("?") }; var result = AlertBox.Show(buyInlines); if (result == MessageBoxResult.No) { return; } var hasBlessingActive = User.Instance.CurrentHero.Blessing != null; if (hasBlessingActive) { var doesUserWantToSwap = Blessing.AskUserAndSwapBlessing(blessingBlueprint.Id); if (doesUserWantToSwap == false) { return; } } else { Blessing.AddOrReplaceBlessing(blessingBlueprint.Id); } (Application.Current.MainWindow as GameWindow).CreateFloatingTextUtility($"-{blessingBlueprint.Value}", (SolidColorBrush)FindResource("BrushGold"), FloatingTextHelper.GoldPositionPoint); User.Instance.Gold -= blessingBlueprint.Value; UpdatePriest(); } else { var notEnoughGoldInlines = new List <Inline> { new Run("You do not have enough gold to buy this blessing.\nIt costs "), new Run($"{blessingBlueprint.Value} gold") { Foreground = (SolidColorBrush)FindResource("BrushGold"), FontFamily = (FontFamily)FindResource("FontRegularDemiBold") }, new Run(".\nYou can get more gold by completing quests and selling loot from monsters and bosses.") }; AlertBox.Show(notEnoughGoldInlines, MessageBoxButton.OK); } }
// Used to trigger an effect upon gaining a blessing. // Triggered: when gaining a blessing, before increasing a hero's stats and starting the blessing timer. // blessing - blessing that is being gained. public virtual void OnBlessingStarted(Blessing blessing) { }
private static Blessing[] GetBlessings(string imgUrl, Dictionary <string, Genre> genres, Dictionary <string, Unicorn> unicorns) { var blessings = new Blessing[] { new Blessing { Title = "The fiery one", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Adiana"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The cheerful one", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Alairia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Fair and Beautiful", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Alanala"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Fair of face", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Albany"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Truthful one", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Aletha"], BlessingArtUrl = imgUrl }, new Blessing { Title = "One who charms", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Alize"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Peaceful and Attractive", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Allena"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Powerful one", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Amandaria"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Eternal one", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Amara"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Strong and Courageous", Genre = genres["Dark Riders"], Price = 8.99M, Unicorn = unicorns["Andra"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Angelic one", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Angelina"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Full of Grace", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Annamika"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Bright as a Star", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Astra"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Little blessed one", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Bennettia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Simply beautiful", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Bellini"], BlessingArtUrl = imgUrl }, new Blessing { Title = "One who is blessed", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Benicia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "White power", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Biancha"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Perfect joy", Genre = genres["MagiCorns"], Price = 8.99M, Unicorn = unicorns["Blissia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Swift and strong", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Boaz"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The pretty one", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Bonita"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Pure and Virtuous", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Breanna"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The strong one", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Bryanne"], BlessingArtUrl = imgUrl }, new Blessing { Title = "From the moon", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Celina"], BlessingArtUrl = imgUrl }, new Blessing { Title = "From the stars", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Celestia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Gentle one", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Clementine"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The bold one", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Cortesia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Morning Star", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Danika"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Noble one", Genre = genres["Rainbow Unicorns"], Price = 8.99M, Unicorn = unicorns["Della"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Lover of the Earth", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Demetrius"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The great one", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Denali"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Roamer", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Dessa"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Celestial Spirit", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Deva"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Child of the sun", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Drisana"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Sweet one", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Dulcea"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Divine Spirit", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Duscha"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Shining one", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Electra"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Chosen One", Genre = genres["Dark Wings"], Price = 8.99M, Unicorn = unicorns["Elita"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Full of determination", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Etana"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Eternal friend", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Eternia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Always tranquil", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Evania"], BlessingArtUrl = imgUrl }, new Blessing { Title = "To be trusted", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Faith"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Happiness always", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Felicia"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Fair One", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Fenella"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Daring One", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Fernaco"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Little Star", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Estrellita"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The Swift one", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Fleta"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Prosperous", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Floriana"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The protective one", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Gerda"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Forever young", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Giulio"], BlessingArtUrl = imgUrl }, new Blessing { Title = "The graceful one", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Gratiana"], BlessingArtUrl = imgUrl }, new Blessing { Title = "Brown Eyed Buttons", Genre = genres["Jewel Unicorns"], Price = 8.99M, Unicorn = unicorns["Yana"], BlessingArtUrl = imgUrl } }; foreach (var blessing in blessings) { blessing.UnicornId = blessing.Unicorn.UnicornId; blessing.GenreId = blessing.Genre.GenreId; } return(blessings); }
public Skill CreateSkill(Player player) { List <Skill> playerSkills = player.ListOfSkills; Skill known = CheckContent(playerSkills); // check what spells from the BasicSpells category are known by the player already if (known == null) // no BasicSpells known - we will return one of them { MagicArrow s1 = new MagicArrow(); StoneSkin s2 = new StoneSkin(); Blessing s3 = new Blessing(); AuraOfTheSword s4 = new AuraOfTheSword(); // only include elligible spells List <Skill> tmp = new List <Skill>(); if (s1.MinimumLevel <= player.Level) { tmp.Add(s1); // check level requirements } if (s2.MinimumLevel <= player.Level) { tmp.Add(s2); } if (s3.MinimumLevel <= player.Level) { tmp.Add(s3); } if (tmp.Count == 0) { return(null); } return(tmp[Index.RNG(0, tmp.Count)]); // use Index.RNG for safe random numbers } else if (known.decoratedSkill == null) // a BasicSpell has been already learned, use decorator to create a combo { MagicArrowDecorator s1 = new MagicArrowDecorator(known); StoneSkinDecorator s2 = new StoneSkinDecorator(known); BlessingDecorator s3 = new BlessingDecorator(known); AuraOfTheSwordDecorator s4 = new AuraOfTheSwordDecorator(known); List <Skill> tmp = new List <Skill>(); if (s1.MinimumLevel <= player.Level) { tmp.Add(s1); // check level requirements } if (s2.MinimumLevel <= player.Level) { tmp.Add(s2); } if (s3.MinimumLevel <= player.Level) { tmp.Add(s3); } if (tmp.Count == 0) { return(null); } return(tmp[Index.RNG(0, tmp.Count)]); } else { return(null); // a combo of BasicSpells has been already learned - this factory doesn't offer double combos so we stop here } }
void InitSwaps() { Angry.setPosition(new Position(Level.Excluded, Circle.Green)); Blessing.setPosition(new Position(Level.Excluded, Circle.Purple)); Child.setPosition(new Position(Level.Excluded, Circle.Red)); Curse.setPosition(new Position(Level.Excluded, Circle.Cyan)); Heaven.setPosition(new Position(Level.Tertiary, Circle.GreenPurpleRed)); Happiness.setPosition(new Position(Level.Tertiary, Circle.GreenRedCyan)); Dragon.setPosition(new Position(Level.Tertiary, Circle.RedCyanPurple)); Dream.setPosition(new Position(Level.Secondary, Circle.CyanRed)); Energy.setPosition(new Position(Level.Secondary, Circle.GreenRed)); Female.setPosition(new Position(Level.Secondary, Circle.CyanPurple)); Force.setPosition(new Position(Level.Quaternary, Circle.GreenRedCyanPurple)); Forest.setPosition(new Position(Level.Excluded, Circle.Purple)); Friend.setPosition(new Position(Level.Secondary, Circle.GreenPurple)); Hate.setPosition(new Position(Level.Secondary, Circle.GreenPurple)); Hope.setPosition(new Position(Level.Excluded, Circle.Green)); Kindness.setPosition(new Position(Level.Tertiary, Circle.CyanPurpleGreen)); Longevity.setPosition(new Position(Level.Secondary, Circle.CyanPurple)); Love.setPosition(new Position(Level.Secondary, Circle.CyanPurple)); Loyal.setPosition(new Position(Level.Secondary, Circle.GreenRed)); Spirit.setPosition(new Position(Level.Secondary, Circle.CyanRed)); Male.setPosition(new Position(Level.Quaternary, Circle.GreenRedCyanPurple)); Mountain.setPosition(new Position(Level.Secondary, Circle.GreenRed)); Night.setPosition(new Position(Level.Excluded, Circle.Red)); Pure.setPosition(new Position(Level.Secondary, Circle.GreenPurple)); Heart.setPosition(new Position(Level.Secondary, Circle.CyanRed)); River.setPosition(new Position(Level.Excluded, Circle.Cyan)); Emotion.setPosition(new Position(Level.Excluded, Circle.Cyan)); Soul.setPosition(new Position(Level.Excluded, Circle.Purple)); Urgency.setPosition(new Position(Level.Excluded, Circle.Red)); Wind.setPosition(new Position(Level.Excluded, Circle.Green)); Debug.LogFormat("[Dragon Energy #{0}] Before swapping, the displayed words are:", _moduleId); for (int i = 0; i < displayed.Length; i++) { Debug.LogFormat("[Dragon Energy #{0}] {1} = {2}", _moduleId, displayed[i].getWord(), displayed[i].getPosition().getCircle().ToReadable()); } char[] letters = info.GetSerialNumberLetters().ToArray(); int vowelCount = 0; foreach (char letter in letters) { if (letter == 'A' || letter == 'E' || letter == 'I' || letter == 'O' || letter == 'U') { vowelCount++; } } if (info.GetBatteryCount() > 10 && (info.GetSerialNumberNumbers().ToArray()[info.GetSerialNumberNumbers().ToArray().Length - 1] == 5 || info.GetSerialNumberNumbers().ToArray()[info.GetSerialNumberNumbers().ToArray().Length - 1] == 7)) { Swaps(1); } else if (info.GetPortPlateCount() > info.GetBatteryHolderCount() && (modules.Contains("Morse War") || modules.Contains("Double Color"))) { Swaps(2); } else if ((info.IsIndicatorOn(Indicator.SIG) && info.IsIndicatorOn(Indicator.FRK)) || (info.GetOffIndicators().Count() == 3)) { Swaps(3); } else if (info.GetModuleNames().Count() > 8) { Swaps(4); } else if (vowelCount >= 2) { Swaps(5); } else if (info.GetSolvedModuleNames().Count() == 0) { Swaps(6); dependsOnSolvedModules = true; } else { Swaps(7); } Debug.LogFormat("[Dragon Energy #{0}] After swapping, the displayed words are:", _moduleId); for (int i = 0; i < displayed.Length; i++) { Debug.LogFormat("[Dragon Energy #{0}] {1} = {2}", _moduleId, displayed[i].getWord(), displayed[i].getPosition().getCircle().ToReadable()); } }
void PassiveRegen(Blessing _input) { pStats.passiveHPRegenMultiplyer++; }