// Start is called before the first frame update void Start() { // ------------------ Appliance Start Functions ------------------ // theSlicer.SlicerStart(); theBlender.BlenderStart(); theOrb.Start(); theCatcher.Start(); theCanon.Start(); theVendor.Start(); // --------------------------------------------------------------- // playerCamera = adjustablePlayerCamera; // Setting up item fabricator static values. // itemSpawnPoint = adjustableItemSpawnPoint; // Setting static value for water from inspector value. // water = adjustableWater; // Initialising things for the water tap. // currentWaterTapState = WaterTapState.EMPTY; // Ingredient spawner stuff. // ingredientSpawnTimer = 0; isSpawningIngredient = false; }