public virtual void Dispose() { RenderTexture.active = null; BlendTexture?.Release(); m_RGBSource?.Release(); GameObject.Destroy(m_TempCombineTex); BlendTexture = null; m_RGBSource = null; m_TempCombineTex = null; }
public void CopyTo(BlendTexture target) { Graphics.Blit((Texture)this.result, target.result); }
public void Dispose() { BlendTexture.Release(); BlendTexture = null; }