public void BlendGroupWithTwoAnimationsSynchronized() { var property1 = new AnimatableProperty <float> { Value = 123.45f }; var blendGroup = new BlendGroup { FillBehavior = FillBehavior.Stop }; var animation1 = new SingleFromToByAnimation { From = 0, To = 100, Duration = TimeSpan.FromSeconds(1.0) }; var animation2 = new SingleFromToByAnimation { From = 100, To = 300, Duration = TimeSpan.FromSeconds(2.0) }; blendGroup.Add(animation1); blendGroup.Add(animation2); Assert.AreEqual(1.0f, blendGroup.GetWeight(0)); Assert.AreEqual(1.0f, blendGroup.GetWeight(1)); Assert.AreEqual(TimeSpan.FromSeconds(2.0), blendGroup.GetTotalDuration()); blendGroup.SynchronizeDurations(); Assert.AreEqual(TimeSpan.FromSeconds(1.5), blendGroup.GetTotalDuration()); var manager = new AnimationManager(); var controller = manager.StartAnimation(blendGroup, property1); controller.UpdateAndApply(); Assert.AreEqual(50.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.75)); // t = 0.75 manager.ApplyAnimations(); Assert.AreEqual(TimeSpan.FromSeconds(1.5), blendGroup.GetTotalDuration()); Assert.AreEqual(0.5f * 50.0f + 0.5f * 200.0f, property1.Value); blendGroup.SetWeight(0, 0); Assert.AreEqual(TimeSpan.FromSeconds(2.0), blendGroup.GetTotalDuration()); manager.Update(TimeSpan.FromSeconds(0.25)); // t = 1.0 manager.ApplyAnimations(); Assert.AreEqual(200.0f, property1.Value); blendGroup.SetWeight(0, 10); blendGroup.SetWeight(1, 0); Assert.AreEqual(TimeSpan.FromSeconds(1.0), blendGroup.GetTotalDuration()); manager.Update(TimeSpan.Zero); // t = 1.0 manager.ApplyAnimations(); Assert.AreEqual(100.0f, property1.Value); blendGroup.SetWeight(0, 10); blendGroup.SetWeight(1, 1); Assert.AreEqual(new TimeSpan((long)((1.0f * 10.0f / 11.0f + 2.0f * 1.0f / 11.0f) * TimeSpan.TicksPerSecond)), blendGroup.GetTotalDuration()); manager.Update(TimeSpan.FromSeconds(0.5)); // t = 1.5 manager.ApplyAnimations(); Assert.AreEqual(123.45f, property1.Value); Assert.AreEqual(AnimationState.Stopped, controller.State); }
public void BlendGroupWithOneAnimation() { var property1 = new AnimatableProperty <float> { Value = 123.45f }; var blendGroup = new BlendGroup { FillBehavior = FillBehavior.Stop }; var animation = new SingleFromToByAnimation { From = 0, To = 100, Duration = TimeSpan.FromSeconds(1.0) }; blendGroup.Add(animation); Assert.AreEqual(1.0f, blendGroup.GetWeight(0)); Assert.AreEqual(1.0f, blendGroup.GetWeight(animation)); blendGroup.SetWeight(0, 10.0f); Assert.AreEqual(10.0f, blendGroup.GetWeight(0)); Assert.AreEqual(10.0f, blendGroup.GetWeight(animation)); blendGroup.SetWeight(animation, 0.5f); Assert.AreEqual(0.5f, blendGroup.GetWeight(0)); Assert.AreEqual(0.5f, blendGroup.GetWeight(animation)); var manager = new AnimationManager(); var controller = manager.StartAnimation(blendGroup, property1); controller.UpdateAndApply(); Assert.AreEqual(0.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(25.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(50.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(75.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(100.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(123.45f, property1.Value); Assert.AreEqual(AnimationState.Stopped, controller.State); }
public void ShouldDoNothingWhenWeightsAreZero() { var blendGroup = new BlendGroup { FillBehavior = FillBehavior.Stop }; var animation1 = new SingleFromToByAnimation { From = 0, To = 100, Duration = TimeSpan.FromSeconds(1.0) }; var animation2 = new SingleFromToByAnimation { From = 100, To = 300, Duration = TimeSpan.FromSeconds(2.0) }; blendGroup.Add(animation1); blendGroup.Add(animation2); blendGroup.SetWeight(0, 0); blendGroup.SetWeight(1, 0); Assert.That(() => blendGroup.SynchronizeDurations(), Throws.Nothing); blendGroup.Update(); Assert.AreEqual(0.0f, blendGroup.GetNormalizedWeight(0)); Assert.AreEqual(0.0f, blendGroup.GetNormalizedWeight(1)); }
public void BlendGroupWithOneAnimation() { var property1 = new AnimatableProperty<float> { Value = 123.45f }; var blendGroup = new BlendGroup { FillBehavior = FillBehavior.Stop }; var animation = new SingleFromToByAnimation { From = 0, To = 100, Duration = TimeSpan.FromSeconds(1.0) }; blendGroup.Add(animation); Assert.AreEqual(1.0f, blendGroup.GetWeight(0)); Assert.AreEqual(1.0f, blendGroup.GetWeight(animation)); blendGroup.SetWeight(0, 10.0f); Assert.AreEqual(10.0f, blendGroup.GetWeight(0)); Assert.AreEqual(10.0f, blendGroup.GetWeight(animation)); blendGroup.SetWeight(animation, 0.5f); Assert.AreEqual(0.5f, blendGroup.GetWeight(0)); Assert.AreEqual(0.5f, blendGroup.GetWeight(animation)); var manager = new AnimationManager(); var controller = manager.StartAnimation(blendGroup, property1); controller.UpdateAndApply(); Assert.AreEqual(0.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(25.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(50.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(75.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(100.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.25)); manager.ApplyAnimations(); Assert.AreEqual(123.45f, property1.Value); Assert.AreEqual(AnimationState.Stopped, controller.State); }
public BlendedAnimationSample(Microsoft.Xna.Framework.Game game) : base(game) { Rectangle bounds = GraphicsService.GraphicsDevice.Viewport.TitleSafeArea; // Create the animatable object. _animatableSprite = new AnimatableSprite("SpriteA", SpriteBatch, Logo) { Position = new Vector2(bounds.Center.X, bounds.Center.Y / 2.0f), Color = Color.Red, }; Vector2FromToByAnimation slowLeftRightAnimation = new Vector2FromToByAnimation { TargetProperty = "Position", From = new Vector2(bounds.Left + 100, bounds.Top + 200), To = new Vector2(bounds.Right - 100, bounds.Top + 200), Duration = TimeSpan.FromSeconds(4), EasingFunction = new HermiteEase { Mode = EasingMode.EaseInOut }, }; ColorKeyFrameAnimation redGreenAnimation = new ColorKeyFrameAnimation { TargetProperty = "Color", EnableInterpolation = true, }; redGreenAnimation.KeyFrames.Add(new KeyFrame<Color>(TimeSpan.FromSeconds(0), Color.Red)); redGreenAnimation.KeyFrames.Add(new KeyFrame<Color>(TimeSpan.FromSeconds(4), Color.Green)); TimelineGroup animationA = new TimelineGroup { slowLeftRightAnimation, redGreenAnimation, }; Vector2FromToByAnimation fastLeftRightAnimation = new Vector2FromToByAnimation { TargetProperty = "Position", From = new Vector2(bounds.Left + 100, bounds.Bottom - 200), To = new Vector2(bounds.Right - 100, bounds.Bottom - 200), Duration = TimeSpan.FromSeconds(1), EasingFunction = new HermiteEase { Mode = EasingMode.EaseInOut }, }; ColorKeyFrameAnimation blackWhiteAnimation = new ColorKeyFrameAnimation { TargetProperty = "Color", EnableInterpolation = true, }; blackWhiteAnimation.KeyFrames.Add(new KeyFrame<Color>(TimeSpan.FromSeconds(0), Color.Black)); blackWhiteAnimation.KeyFrames.Add(new KeyFrame<Color>(TimeSpan.FromSeconds(1), Color.White)); TimelineGroup animationB = new TimelineGroup { fastLeftRightAnimation, blackWhiteAnimation, }; // Create a BlendGroup that blends animationA and animationB. // The BlendGroup uses the TargetProperty values of the contained animations to // to match the animations that should be blended: // slowLeftRightAnimation with fastLeftRightAnimation // redGreenAnimation with blackWhiteAnimation _blendedAnimation = new BlendGroup { LoopBehavior = LoopBehavior.Oscillate, Duration = TimeSpan.MaxValue, }; _blendedAnimation.Add(animationA, 1); _blendedAnimation.Add(animationB, 0); _blendedAnimation.SynchronizeDurations(); // Start blended animation. AnimationService.StartAnimation(_blendedAnimation, _animatableSprite).UpdateAndApply(); }
public void BlendGroupWithTwoAnimationsSynchronized() { var property1 = new AnimatableProperty<float> { Value = 123.45f }; var blendGroup = new BlendGroup { FillBehavior = FillBehavior.Stop }; var animation1 = new SingleFromToByAnimation { From = 0, To = 100, Duration = TimeSpan.FromSeconds(1.0) }; var animation2 = new SingleFromToByAnimation { From = 100, To = 300, Duration = TimeSpan.FromSeconds(2.0) }; blendGroup.Add(animation1); blendGroup.Add(animation2); Assert.AreEqual(1.0f, blendGroup.GetWeight(0)); Assert.AreEqual(1.0f, blendGroup.GetWeight(1)); Assert.AreEqual(TimeSpan.FromSeconds(2.0), blendGroup.GetTotalDuration()); blendGroup.SynchronizeDurations(); Assert.AreEqual(TimeSpan.FromSeconds(1.5), blendGroup.GetTotalDuration()); var manager = new AnimationManager(); var controller = manager.StartAnimation(blendGroup, property1); controller.UpdateAndApply(); Assert.AreEqual(50.0f, property1.Value); manager.Update(TimeSpan.FromSeconds(0.75)); // t = 0.75 manager.ApplyAnimations(); Assert.AreEqual(TimeSpan.FromSeconds(1.5), blendGroup.GetTotalDuration()); Assert.AreEqual(0.5f * 50.0f + 0.5f * 200.0f, property1.Value); blendGroup.SetWeight(0, 0); Assert.AreEqual(TimeSpan.FromSeconds(2.0), blendGroup.GetTotalDuration()); manager.Update(TimeSpan.FromSeconds(0.25)); // t = 1.0 manager.ApplyAnimations(); Assert.AreEqual(200.0f, property1.Value); blendGroup.SetWeight(0, 10); blendGroup.SetWeight(1, 0); Assert.AreEqual(TimeSpan.FromSeconds(1.0), blendGroup.GetTotalDuration()); manager.Update(TimeSpan.Zero); // t = 1.0 manager.ApplyAnimations(); Assert.AreEqual(100.0f, property1.Value); blendGroup.SetWeight(0, 10); blendGroup.SetWeight(1, 1); Assert.AreEqual(new TimeSpan((long)((1.0f * 10.0f / 11.0f + 2.0f * 1.0f / 11.0f) * TimeSpan.TicksPerSecond)), blendGroup.GetTotalDuration()); manager.Update(TimeSpan.FromSeconds(0.5)); // t = 1.5 manager.ApplyAnimations(); Assert.AreEqual(123.45f, property1.Value); Assert.AreEqual(AnimationState.Stopped, controller.State); }
public BlendedAnimationSample(Microsoft.Xna.Framework.Game game) : base(game) { Rectangle bounds = GraphicsService.GraphicsDevice.Viewport.TitleSafeArea; // Create the animatable object. _animatableSprite = new AnimatableSprite("SpriteA", SpriteBatch, Logo) { Position = new Vector2(bounds.Center.X, bounds.Center.Y / 2.0f), Color = Color.Red, }; Vector2FromToByAnimation slowLeftRightAnimation = new Vector2FromToByAnimation { TargetProperty = "Position", From = new Vector2(bounds.Left + 100, bounds.Top + 200), To = new Vector2(bounds.Right - 100, bounds.Top + 200), Duration = TimeSpan.FromSeconds(4), EasingFunction = new HermiteEase { Mode = EasingMode.EaseInOut }, }; ColorKeyFrameAnimation redGreenAnimation = new ColorKeyFrameAnimation { TargetProperty = "Color", EnableInterpolation = true, }; redGreenAnimation.KeyFrames.Add(new KeyFrame <Color>(TimeSpan.FromSeconds(0), Color.Red)); redGreenAnimation.KeyFrames.Add(new KeyFrame <Color>(TimeSpan.FromSeconds(4), Color.Green)); TimelineGroup animationA = new TimelineGroup { slowLeftRightAnimation, redGreenAnimation, }; Vector2FromToByAnimation fastLeftRightAnimation = new Vector2FromToByAnimation { TargetProperty = "Position", From = new Vector2(bounds.Left + 100, bounds.Bottom - 200), To = new Vector2(bounds.Right - 100, bounds.Bottom - 200), Duration = TimeSpan.FromSeconds(1), EasingFunction = new HermiteEase { Mode = EasingMode.EaseInOut }, }; ColorKeyFrameAnimation blackWhiteAnimation = new ColorKeyFrameAnimation { TargetProperty = "Color", EnableInterpolation = true, }; blackWhiteAnimation.KeyFrames.Add(new KeyFrame <Color>(TimeSpan.FromSeconds(0), Color.Black)); blackWhiteAnimation.KeyFrames.Add(new KeyFrame <Color>(TimeSpan.FromSeconds(1), Color.White)); TimelineGroup animationB = new TimelineGroup { fastLeftRightAnimation, blackWhiteAnimation, }; // Create a BlendGroup that blends animationA and animationB. // The BlendGroup uses the TargetProperty values of the contained animations to // to match the animations that should be blended: // slowLeftRightAnimation with fastLeftRightAnimation // redGreenAnimation with blackWhiteAnimation _blendedAnimation = new BlendGroup { LoopBehavior = LoopBehavior.Oscillate, Duration = TimeSpan.MaxValue, }; _blendedAnimation.Add(animationA, 1); _blendedAnimation.Add(animationB, 0); _blendedAnimation.SynchronizeDurations(); // Start blended animation. AnimationService.StartAnimation(_blendedAnimation, _animatableSprite).UpdateAndApply(); }